Jeremy Peel
Latest articles by Jeremy Peel
How the creators of Frostpunk and This War of Mine embraced 'dead serious' games
By Jeremy Peel published
Cold comfort Ditching The Witcher for war and famine.
Ion Storm Austin's journey from Thief to Thief, by way of Deus Ex
By Jeremy Peel published
Deus Excellent Mastering the immersive sim.
CD Projekt Red has made a great RPG since The Witcher 3—it's just not Cyberpunk 2077
By Jeremy Peel published
Rivian Red 2018's Thronebreaker is a hearty and hale RPG that shows CDPR still knows how to make 'em.
Bungie and Nerf have built a real-life Gjallarhorn with foam Wolfpack rounds
By Jeremy Peel published
news What age is too young to get your first Exotic?
Crash planes, fight with gasoline, and other fun stuff to do on holiday in Warzone's Pacific map
By Jeremy Peel published
VOLCANIC BASH Now we’re cooking with gas.
GTA III's Definitive Edition is a reminder that great driving games are about chases, not races
By Jeremy Peel published
Wheel life Where is the next generation of videogame cars with handbrake turns fitted as standard?
Here's when the Call of Duty: Warzone Pacific Caldera map unlocks
By Jeremy Peel published
NEWS Find out when Verdansk’s replacement drops, so you can drop onto it.
A solo campaign could be just what Battlefield 2042 needs
By Jeremy Peel published
Twenty something Battlefield has never had a clear single-player identity, but there's still time.
Warzone developers are walking out today to protest layoffs
By Jeremy Peel published
news 12 testers were let go last week, even as the Call of Duty battle royale game pulls in millions.
How Deus Ex inspired a Wikipedia-style murder mystery
By Jeremy Peel published
Wiki Wild West Neurocracy is an episodic adventure set across a near-future encyclopaedia.
How Dungeons & Dragons shaped every corner of PC gaming
By Jeremy Peel published
Dungeon Master "I think D&D influenced everyone in the computer game business back in the '80s and '90s."
Meet Trent Oster, the bloke who launched Neverwinter Nights twice
By Jeremy Peel published
Bionic Man "It took a couple of games to learn moderation.”
The rise, fall, and redemption of Mafia developer Illusion Softworks
By Jeremy Peel published
Gooddevelopas Here's how the Czech studio created an action-adventure legacy.
For hundreds of days, Brian Hicks battled to finish DayZ and didn’t quite get there
By Jeremy Peel published
End of DayZ A look back on DayZ's hectic development.
How Terry Cavanagh bet it all on the simple joy of platforming
By Jeremy Peel published
High Roller "If art doesn't make you cringe a little bit, then you've not really exposed or pushed yourself as much as you could."
How comedy, cartoons, and a connection to nature set Ubisoft Montpellier apart
By Jeremy Peel published
Ray of Light It’s easy to see Montpellier as Ubisoft’s whimsical oddball child.
Celebrating PC gaming's long love affair with D&D's Forgotten Realms
By Jeremy Peel published
Treasured Memories The long history of the most beloved fantasy setting on PC.
You don't have to play every immersive sim as a stealth game
By Jeremy Peel published
Gone Lethal That sword hovering constantly in the corner of your screen? Use it.
How FPS masters and Gears Tactics studio Splash Damage went from team-based to turn-based
By Jeremy Peel published
Territorial Army Love multi-classing in shooters? It all started with Splash Damage.
From battle royale to burnout with former DayZ director Brian Hicks
By Jeremy Peel published
Hick-arus "We had two or three weeks to get our first prototype working, because that’s the date Jordan put on all our promotional material.”
Every time Drizzt Do'Urden has showed up in a PC game
By Jeremy Peel published
drow now Tracking the journey of D&D's ancient mascot through the history of the medium.
Orcs Must Die! 3 review
By Jeremy Peel published
Maged well Action tower defense comes home.
The next generation of beloved D&D characters will be crafted live on Twitch
By Jeremy Peel published
Critical hits Actual play is now the birthing pool for D&D’s most popular characters.
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