Ian Birnbaum
Latest articles by Ian Birnbaum
FOV isn’t everything: How claustrophobia creates immersion
By Ian Birnbaum published
triggernometry The field of view, just like any other design element, is a tool developers use to create an experience.
Skyshine’s Bedlam is like FTL crash-landed into Fallout
By Ian Birnbaum published
Drive a living beetle and fight mutants on the way to the promised land.
Space Beast Terror Fright is Aliens meets slapstick
By Ian Birnbaum published
Triggernometry In SBTF, armored marines board ships overrun with pissed-off aliens.
Victor Vran review
By Ian Birnbaum published
Tip of the Hat A limp story and weak jokes are worth putting up with for Victor Vran’s great combat system.
How modders are cracking Halo Online to bring Halo 3 to PC
By Ian Birnbaum published
A team of modders is pulling Halo 3 out of a Russia-only free-to-play game.
Kyn review
By Ian Birnbaum published
Overstuffed and underdeveloped, Kyn is a buggy RPG with good combat, but without a great story or engaging character progression.
Doom feels like "Bruce Lee with a shotgun on a skateboard," says id
By Ian Birnbaum published
Quakecon Id talks about the intangible but ever-important "feel" of Doom.
QuakeCon: The best case mods from North America's biggest LAN
By Ian Birnbaum published
How does your case stack up to the best of QuakeCon? Here are the five most impressive rigs we saw.
Quakecon: Elder Scrolls Online's first DLC playable next week
By Ian Birnbaum published
New named DLC packs will not be dropping into Cyrodil every four months.
Hands-on: Doom's coolest new gun is powered by sprinting
By Ian Birnbaum published
Quakecon We've played the Doom multiplayer alpha, and it's just as fast and gory as expected.
This Arma 3 mod tells a better story than most FPSes
By Ian Birnbaum published
Triggernometry Good storytelling is rarer than it should be, especially considering the resources behind major FPS franchises.
Traverser review
By Ian Birnbaum published
Upside-Down A wonderful art style and interesting setting can’t make Traverser’s shallow puzzles and exasperating stealth sequences acceptable.
Rogue System takes the hardcore flight sim to the stars
By Ian Birnbaum published
hands-on At this point, it is little more than a tech demo, but what a great proof of concept it is.
Magicka 2 review
By Ian Birnbaum published
Abracadabra A leaner, smarter take on Magicka’s fascinating combat system, Magicka 2 is the co-op adventure you’ve been waiting for.
Dying of radiation poisoning in Edge of Space
By Ian Birnbaum published
Early Access Dealing with radiation, towering mushrooms, and sharks with laser beams on alien planets.
Defunded: How Kickstarter trolls use hope as a weapon
By Ian Birnbaum published
How €7,000 disappeared in the final hours of Dimension Drive's Kickstarter campaign.
Magicka: Wizard Wars review
By Ian Birnbaum published
Arcane Magicka: Wizard Wars has great magic battling wrapped in thoughtless mode design.
Checking in on Insurgency, one year later
By Ian Birnbaum published
Triggernometry Insurgency has grown into a thoughtful, fast-moving shooter unlike any other.
Dungeons 2 review
By Ian Birnbaum published
Reborn Dungeons 2 is a stumbling but worthwhile imagining of the classic Dungeon Keeper series.
Arma 3: Marksmen DLC review
By Ian Birnbaum published
On Target Arma 3 continues to aim true with its simulation-expanding DLC.
Etherium review
By Ian Birnbaum published
Depleted Etherium makes a crater with janky visuals, dead playerbase.
Gabe Newell: PC gaming communities are keeping games alive
By Ian Birnbaum published
Steam Machines are going to be part of a big, friendly ecosystem for PC gamers.
Tales from the Borderlands Episode 2 launches mid-March
By Ian Birnbaum published
Titled Atlas Mugged, episode 2 will be available the week of March 17.
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