Ted Litchfield
Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.
Latest articles by Ted Litchfield
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Microsoft has blocked the latest Windows 11 update on PCs with Star Wars Outlaws and other Ubisoft games installed
By Ted Litchfield published
news The games are experiencing mysterious, persistent crashes on the 24H2 update.
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After losing money in 2022, Larian raked in a whopping $260 million profit of Baldur's bucks in 2023
By Ted Litchfield published
news €249 million, or $259,891,260 at the time of writing, to be precise.
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Valve zoomed in Half-Life 2's FOV from the gold standard 90 so you could see all those pretty Source engine faces better
By Ted Litchfield published
news Long-forgotten FOV crimes exposed.
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The community behind the PC port of Ocarina of Time have been secretly working on a native version of Star Fox 64
By Ted Litchfield published
news The port, called "Starship," is looking pretty crisp in beta form.
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Steam has died its final death on Windows 7 and 8: Nearly a year after Valve ended support, new Steam updates will no longer function on the ancient OSes
By Ted Litchfield published
news We had a good run, didn't we?
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After 3 years and a handoff to a new team, the ambitious Project Mojave mod imagining New Vegas in the time of Fallout 4 has ceased development
By Ted Litchfield published
news The Bethesda game total conversion is a difficult path not for the faint of heart.
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The origin of the Source engine's iconic neon fuchsia checkerboard texture, as told by Half-Life 2's new commentary mode
By Ted Litchfield published
news There's no mistaking this guy.
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Dragon Age: Inquisition was supposed to see your Origins character return for what would have been the most excruciating choice BioWare ever concocted
By Ted Litchfield published
news I don't know if I could have made the call.
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The last thing I ever want to do is 'Learn more' or have you 'Remind Me Later': Microsoft is pushing fullscreen ads for Windows 11 laptops to people still using Windows 10
By Ted Litchfield published
news Another win for Linux Guy accelerationism.
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A summer intern once saved Valve from a near-fatal lawsuit after a publisher 'decided to go World War 3' on it, and it all hinged on one email
By Ted Litchfield published
news "The company was pretty close to going bankrupt, I was pretty close to going personally bankrupt—we went all in, there was no money left"
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Bioware's art lead shared some off-the-wall rejected concepts for Dragon Age: Inquisition's multiplayer characters, including the return of a controversial companion we never saw again
By Ted Litchfield published
news I wish I could be friends with all of them.
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12 years on, Star Wars: The Old Republic is still kicking, with revamped graphics and new story content coming soon
By Ted Litchfield published
news Update 7.6 is coming in early December, with the Galactic Threads" storyline to come later.
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Three years on, monster-huge RPG Pathfinder: Wrath of the Righteous' final major update will overhaul its end-game dragon god abilities to finally live up to the hype
By Ted Litchfield published
news No longer dragon their feet.
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BioWare's art director reveals eight pieces of decade-old concept art for the earliest version of Dragon Age: The Veilguard
By Ted Litchfield published
News Dragon Age 4 looks like it was once a more direct sequel to Inquisition.
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More people are playing Half-Life 2 now than at any point since Steam started keeping track
By Ted Litchfield published
news Not bad for a 20-year-old game.
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Valve is re-releasing Half-Life 2's 'Raising the Bar' art book after nearly 20 years out of print and adding new sections about all three HL2 episodes
By Ted Litchfield published
news It'll have concept art for Episode One and Two, as well as "ideas and experiments for the third episode that never came to be."
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Valve has released lost footage of Half-Life 2's earliest public demo from 2000, a missing link between HL1 and HL2 that already teased Episode 3's infamous Borealis
By Ted Litchfield published
news Get Your Free TVs!
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A Forbes 30-under-30-er involved in at least 2 Disco Elysium successor studios has sued the lead dev at a third, blocking him from working on a new game
By Ted Litchfield published
news There will never be another "normal" Disco Elysium news story.
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Dragon Age: Origins' Fade level is the sort of funky failed experiment you just wouldn't see in a triple-A RPG these days
By Ted Litchfield published
Cross Faded Next time around, maybe skip Skip the Fade.
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It was nuts that BioWare based Dragon Age: Inquisition's story on a DLC nobody played, but that DLC also proved just how close Dragon Age 2 was to perfection
By Ted Litchfield published
legacy content Encounter design, baby.
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Dragon Age: Inquisition's Hinterlands were the closest BioWare got to making an Elder Scrolls-style open world, and everyone agreed you should leave as quickly as possible
By Ted Litchfield published
green hill zone The Hinterlands are one of the most controversial RPG starting areas, but were they really that bad?
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In just 3 days, the state of Nintendo Alarmo hacking went from 'it loads a cat jpg' to 'it runs Doom better than a lot of PCs back in the day'
By Ted Litchfield published
news As sure as the seasons or the tides, DIYers will make Doom run on that proprietary new device.
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A college student put on a free stage adaptation of Silent Hill 2 'to make a truly frightening theatrical experience' all without an appearance by Pyramid Head
By Ted Litchfield published
news "Part of his removal was proving that Silent Hill does not need [Pyramid Head], and what a better way of doing it by removing him from the one story that actually justifies his existence."
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