Edwin Evans-Thirlwell
Latest articles by Edwin Evans-Thirlwell
Inside the thankless, quietly imaginative task of developing for low-spec gaming
By Edwin Evans-Thirlwell published
Maxing the minimum "Developers that are very PC-focused ... often don’t think about the low end at all."
The 'micro-RPGs' offering new perspectives on the genre's overstuffed epics
By Edwin Evans-Thirlwell published
Short stories RPGs don't need to take hundreds of hours to make their point.
Read your future with 22 videogame interpretations of the Tarot
By Edwin Evans-Thirlwell published
Either oracle Cartomancy Anthology weaves a brilliant indie compilation around fortune-telling.
Rediscovering the charm and whimsy of Beyond Good and Evil
By Edwin Evans-Thirlwell last updated
reinstall Revisiting Michel Ancel’s original Zeldalike.
The unseen art of invisibility in games
By Edwin Evans-Thirlwell published
See that? Now you see it.
Recreating gravity in games is harder than you'd think
By Edwin Evans-Thirlwell published
Suck it How to build a black hole.
The Eternal Cylinder review
By Edwin Evans-Thirlwell published
Roll Playing A unique but limited vision of evolution and apocalypse.
The Forgotten City is a quietly horrifying story about sin and surveillance
By Edwin Evans-Thirlwell published
gold standard All reloads lead to Rome in this update of a classic Skyrim murder mystery.
Unraveling the curious history of videogame mazes and labyrinths
By Edwin Evans-Thirlwell published
head scratcher Wandering not lost.
Lemmings still haunts my nightmares almost three decades later
By Edwin Evans-Thirlwell published
Death march A puzzle slaughterhouse.
Meet the developers making bugs and glitches on purpose
By Edwin Evans-Thirlwell published
Bug Out It's not a bug, it's a narrative device.
How Anthem explores the relationship between your Javelin and the world itself
By Edwin Evans-Thirlwell published
New weird On the well-hidden eco-politics of BioWare's looter-shooter.
Overwatch's changing heroes reflect the spiritual battle at the game's heart
By Edwin Evans-Thirlwell published
making the cut Character design is essential to Overwatch's evolving appeal.
Looking back at Dragon Age: Inquisition
By Edwin Evans-Thirlwell published
Guest article BioWare's biggest Dragon Age was a work of glorious and slightly tragic excess
The history of the first-person shooter
By Edwin Evans-Thirlwell published
historic From Maze Wars to Overwatch, the FPS has enjoyed decades of innovation.
What does the future hold for RPGs?
By Edwin Evans-Thirlwell published
Developers discuss how roleplaying games need to evolve.
The future of RPGs, according to Obsidian
By Edwin Evans-Thirlwell published
+1 Initiative "I want our games to feel just more real with even more choice for players."
Suda 51 on bringing his avant garde adventure The Silver Case to PC
By Edwin Evans-Thirlwell published
special report The story of the long-overdue PC version.
Revisiting Beyond Good and Evil, Michel Ancel's original Zeldalike
By Edwin Evans-Thirlwell published
reinstall There's a reason fans clamour for a sequel years after release.
How will the next generation of consoles impact PC gaming?
By Edwin Evans-Thirlwell published
Generation game We asked developers for their thoughts on the incoming Xbox One Scorpio and PlayStation 4 Neo.
Watch Dogs 2 feels slick, enjoyable, but terribly hollow
By Edwin Evans-Thirlwell published
Hacktivism Hands-on time suggests another stylish hacktivist yarn that refuses to follow through on its premise.
From All Ghillied Up to No Russian, the making of Call of Duty's most famous levels
By Edwin Evans-Thirlwell published
Duty fulfilled We talk to the designer behind the series' greatest moments.
The decline, evolution and future of the RTS
By Edwin Evans-Thirlwell published
End game The RTS marches on, but not unhindered.
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