Ubisoft provides emergency housing and funding for employees fleeing Ukraine
The publisher revealed more about how it will support employees in Kyiv, and pledged to donate €200,000 to charities in the country.
Ubisoft is based in France, but maintains a sizable presence in the Ukrainian capital of Kyiv, which is home to one of its largest studios. With the city under increasing threat from the Russian invasion that began last week, Ubisoft has revealed more about the steps it's taking to support and aid its employees and Ukrainians as a whole.
"Over the past months, Ubisoft has been closely monitoring the situation, and our primary focus has been the security of our teams," Ubisoft said in an post on its website. "As events escalated in mid-February, Ubisoft recommended all teams take shelter in a place they considered safe. To support them as they made these difficult decisions, each team member was provided additional funds to help cover exceptional costs and paid their salary in advance to account for any potential disruption to banking systems."
Since the beginning of the invasion, "when the unthinkable became a reality," Ubisoft has taken more direct steps to help its employees escape the fighting, including setting up "alternative housing in neighboring countries" and readying dedicated hotlines and an emergency communications system for all employees.
Ubisoft is one of many game companies, major studios and indies alike, who are throwing their support behind Ukraine as it continues to defend against the Russian invasion. THQ parent company Embracer Group recently pledged $1 million to various charities to support humanitarian aid in Ukraine, while 11 Bit Studios announced that its fundraising effort through sales of This War of Mine have now surpassed $715,000.
Ubisoft has also donated €200,000 ($223,000) to the Ukrainian Red Cross and Save the Children, "to help meet the urgent needs of the Ukrainian population."
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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