Ubisoft is going to focus more on 'high-end free-to-play games' in the future
"Triple-A" releases will continue, but Ubisoft sees a "great opportunity" to expand its audiences through free to play.
When Ubisoft announced last week that its next Division game, called Heartland, will be free to play, we wondered if it was a sign that the publisher was pursuing the success that Activision has enjoyed with the free-to-play battle royale Call of Duty: Warzone. The short answer is yes, it is—but its ambition is not limited to Tom Clancy shooters.
Ubisoft chief financial officer Frederick Duguet said during today's earnings call that the company's previous commitment to release 3-4 premium, "triple-A" games per year "is no longer a proper indication of [Ubisoft's] value creation dynamics." Instead, while it will continue to maintain "a high cadence of content delivery including powerful premium and free-to-play new releases," the goal is to grow audiences "by widening our brand at the top of the funnel"—in other words, convincing more people to try Ubisoft's games by making them free at the entry level.
It's a financial decision—Ubisoft CEO Yves Guillemot said the company's revenues "are more and more recurring," referring to player purchases within games that are often free to play, and their growing importance compared to single-purchase premium games—but Duguet said that the company is not looking to cash in on low-budget work: "We are building high-end free-to-play games to be trending toward triple-A ambitions over the long term."
"We think we have a great opportunity to meaningfully expand the audience of our biggest franchises," Duguet said. "We've taken the time to learn from what we did last year with Hyper Scape. We're also learning with the launch we'll be making on Roller Champions, we've been learning a lot with Brawlhalla that is rapidly growing, and we think it is now the time to come with high-quality free-to-play games across all our biggest franchises, across all platforms."
The Hyper Scape acknowledgement is interesting. In case you'd forgotten, the free-to-play sci-fi battle royale launched last year (yes, it was released in 2020) and almost immediately fell off the map. But there's no doubt that free-to-play games can be highly polished and incredibly lucrative, as games like Call of Duty: Warzone and Apex Legends have demonstrated. Hyper Scape missed the mark, but the familiarity of The Division should give Heartland a big leg up, and if Ubisoft continues that strategy across game series like Assassin's Creed, Watch Dogs, Far Cry, and Tom Clancy's Everything, even bigger changes on the free-to-play scene could be in the offing.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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