Ubisoft is 'disappointed' by sales of the Assassin's Creed VR game, will not increase investment in future VR development until the market 'grows enough'
Assassin's Creed Nexus looks pretty good but apparently didn't sell very well, so Ubisoft is going to ease off on the whole VR thing for a bit.
Following disappointing sales of Assassin's Creed Nexus, Ubisoft CEO Yves Guillemot says the publisher isn't going to increase its investment into VR game development until demand for it "grows enough."
Assassin's Creed Nexus looked "genuinely cool" in the estimation of news writer Joshua Wolens, "if you can keep yourself from throwing up," which in the context of VR games I think is a mostly-complimentary statement. It also holds a high user rating on the Meta Store, and an overall rating of 78/100 on Metacritic. Those are solid numbers, but they apparently didn't translate into significant sales.
"We've been a bit disappointed by what we were able to achieve on VR with Assassin's Creed," Guillemot said during an investors call. "It did okay and it continues to sell, but we thought it would sell more, so we are not increasing our investment on VR at the moment because it needs to take off.
"We have been very impressed by what Apple came with, and we think it's fantastic hardware. But we continue to look at this VR business as something that we have to look at but not invest too much in until it grows enough."
The Apple hardware Guillemot referenced is presumably the Apple Vision Pro, an AR headset that carries a whopping $3,499 price tag. That alone puts it out of the reach of all but the most committed of VR/AR boosters: It may be impressive hardware, but it's not going to suddenly bring VR to the masses.
The entry-level Meta Quest 2 headset is a whole lot cheaper at $300 but even so, that's not nothing, especially when there's such a dearth of quality games for it. It's the classic chicken-and-egg syndrome: I don't want to drop a few hundred bucks on a VR headset until there's a decent amount of good games for it, and Yves doesn't want to make more games for VR until I (and a whole bunch of other people) make that up-front layout.
It's an understandable shift in priorities: The latest Steam Hardware and Software Survey says that a little over 2% of Steam users have VR headsets, and while that figure isn't surgically precise it does clearly indicate that the potential market for VR games on PC is very small.
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Guillemot didn't say how exactly Ubisoft's VR ambitions will change as a result of the Assassin's Creed Nexus disappointment, whether it will cancel any currently in-development games (announced or otherwise) or just not bother kicking off any new ones. It's already pulled the plug on one, a Splinter Cell VR game that was announced in 2020 alongside the then-untitled Assassin's Creed VR project, which Ubisoft cancelled in 2022.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.