Ubisoft explains why Assassin's Creed: Origins has adjustable difficulty

"For better or worse," we said last week, "Assassin's Creed: Origins is an RPG now." That shifting aspect of the game is reflected in a number of different ways, not least of them the addition of a difficulty setting, a first for the series. The idea, game director Ashraf Ismail told GamesRadar, is to ensure that while Origins' gameplay is "deeper" than previous games in the series, it still remains accessible to everyone. 

"We wanted more gameplay depth, and that means more challenging aspects of the game—bosses, and so on," he said. "What we felt was, by going deeper into the gameplay challenge of the game, we're feeding one part of the audience but not others. So it was a natural step for us to think well, let's give difficulty settings so that if you're really more into the narrative or the historical element, you can set the game to an easier setting."

"If you're the opposite, if you really want that very difficult challenge, you can set the game to a harder setting."

The difficulty level won't be locked, so you'll be able to dial it up or down to deal with any bumps in the road as you go—keeping your day-to-day encounters tough so you can feel like Bad-ass Bayek, for instance, while toning it down to deal with bosses you don't want to waste time on.

Assassin's Creed: Origins comes out on October 27. Get your system requirements here, your season pass information here, and listen to three guys from the UK talking about it (along with some other things) here

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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