Ubisoft exec warns that "it's not going to be the same Ubisoft" if Vivendi takes over

French media conglomerate Vivendi has slowly but surely been working toward acquiring a controlling interest in Ubisoft, and Ubisoft equally surely been doing its best to fend it off. Vivendi brings enough financial muscle to the table that if it really wants to take over, it likely will, sooner or later. But in an interview with PCGamesN, Ubisoft's vice president of live operations Anne Blondel warned that losing its independence would likely have a very negative impact on the games it makes.

Blondel said being "super-independent" and "very autonomous" has been a big part of Ubisoft's success over the past 30 years. And no, you can't really describe a publisher the size of Ubisoft as "indie," and major franchises like Assassin's Creed, Watch Dogs, and Far Cry are obviously both big-budget and formulaic. But she cited smaller-scale releases including Child of Light and Valiant Hearts as examples of games that were given the green light despite not having the greatest sales potential, and suggested that under Vivendi's care and control, they probably wouldn't have happened. 

"I think that’s what makes Ubisoft so different, and personally speaking, I think this is what we are," she said. "So far so good, I would say, because gamers are still [with us] and I know for a fact, having been there for 20 years, that if you [separate] us from our independence, if you take away the way we like taking risk and inventing new stuff, well it’s not going to be the same Ubisoft—for me, it wouldn’t be the same.” 

Aside from its conventional efforts to maintain independence—the sorts of things you read about in shareholder reports—Ubisoft has also been working over the past several months to bolster goodwill among gamer. It's been giving away games monthly since mid-year, and recently moved to daily freebies through a sort of digital advent calendar; it also recently pledged to put an end to "compulsory" DLC for its games.

TOPICS
Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in Game Development
princeton review best game design programs 2025
The best game design schools, ranked by the Princeton Review 2025
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Latest in News
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
The new Prime Asset featured in the upcoming update for the Outlast Trials.
The Outlast Trials puts its already paranoid players under surveillance for a time-limited story event
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Otter AI Meeting Agent
As if your work meetings weren't already fun enough, now Otter has a new all-hearing AI agent that remembers everything anyone has said and can join in the discussion
Monster Hunter Wilds' stockpile master studying a manifest
As layoffs and studio closures continue to deathroll the western AAA industry, analyst points out 5 of 8 major Japanese companies hit all-time share prices this year