Ubisoft addresses The Division cheats, says better systems are coming

Tom Clancys The Division Image5

Online games and cheating have a long-standing love affair, and The Division is no exception. Ubisoft acknowledged the problem in the latest State of the Game broadcast on Twitch, but promised that better systems for detecting ne'er do wells are on the way—including a new function that will enable players to report cheating from within the game.

Cheaters face a three-day suspension for their first offense, with no warning—“If you're cheating, you know what you're doing,” Ubi's Yannick Banchereau says in the video—and a permaban for the second offense. Banchereau thanked players for continuing to report incidents of cheating, but emphasized that Ubisoft has server-side tracking that helps it detect untoward behavior too.

“We are not going to pretend that we are 100 percent happy with the situation. It is something we're working on, and we should have some better solutions coming in the future,” Banchereau says. “We are looking at improving it. We are catching a lot of people, so it's not as if there was nothing being done, but of course we can always improve on that.”

Among those improvements will be the ability to report cheating from within the PC version of the game using the “/report [username]” command, which will flag the account in question for a closer look. But Banchereau also noted that a lot of the reports of cheating that Ubisoft receives are actually the result of what he calls a “power gap” between players.

“I don't want to diminish the situation or say you guys are wrong, that isn't what I mean,” he says. “I just want to say when you're reporting cheaters and then you see us not taking action against the guy, it could be because the guy was actually not cheating.”

The “/report” function will be added to The Division with the release of the 1.1 update, which is set to go live on April 12. The full list of coming changes is available here.

TOPICS
Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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