Twitter is mercilessly dunking on Jump Force's terrible cutscenes
Poor Goku.
Jump Force is out on February 14, but fans who bought a special edition of the game got to start playing a couple days early. Footage of the mega manga crossover's story mode has started hitting Youtube and Twitter, and Jump Force is already getting a merciless skewering. Things aren't looking good, Goku.
Jump Force's chiseled clay aesthetic has been criticized since the game was revealed last year, especially with the gorgeous Dragon Ball FighterZ right there for comparison. But we're past that now. The target is firmly planted on the cutscenes in Jump Force's campaign, where characters stand rigidly still and look less animated, more reanimated as shambling doll-like corpses.
Please enjoy this cutscene of Vegeta being taken over by an evil cube sliding up his ass pic.twitter.com/IJorUB0ruzFebruary 12, 2019
When they're even animated.
Normally I don't post gifs or images of a game before it comes out but... this was an exception.No, it's not the frame rate of the gif, that was how this scene was animated.#JUMPFORCE pic.twitter.com/bCJavbNuMcFebruary 12, 2019
Gripping drama.
Bad guys seem to frequently float straight up into the sky like they're being lifted by a wire and don't even try to look like they're flying.
Jump Force cutscenes be like: pic.twitter.com/ea8vzYI6GbFebruary 12, 2019
Combat in Jump Force might be rad, but those cutscenes? Ouch. You can follow the Twitter hashtag for more bizarre create-a-character faces and animation goofs. And some pretty cool gifs of anime dudes punching each other real fast.
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Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).