Twitch researcher confirms that livestreams help boost game sales

Back near the beginning of the year, Punch Club publisher tinyBuild made an interesting proposition: It would release the game early if the audience of Twitch viewers could come together to beat it. It happened—much more quickly than anyone expected—and it also turned a very bright spotlight on the game, helping it to significant levels of success. In fact, Twitch Data Scientist Danny Hernandez said in a recent blog post that based on his calculations, 25 percent of Punch Club's sales are directly attributable to its presence on Twitch. 

That might seem obvious—people see game, people like game, people buy game—but Fernandez said he's “only recently acquired the data to really explore” the influence that Twitch has. And it's not just sales that Twitch boosts, but also player retention, through provided “complementary activities,” like viewing, chatting, and broadcasting. “The more invested someone is in your game, the more likely they are to buy cosmetics, DLC, and sequels,” Hernandez wrote. “I can’t put a monetary value on it, but I’m sure you know what retention lifts like this are worth to you.” 

But what I think is really interesting is that the greatest direct influence on consumers comes not from the most super-popular streamers, but “mid-tier influencers” with audiences between 33 and 3333 concurrent viewers, who account for nearly half of all Twitch-driven sales.   

“Smaller channels are more like your friend’s couch and less like a stadium. Mid tier broadcasters convert views into purchases 13 times more effectively than top tier broadcasters, and small broadcasters convert views into purchases 1000 times more effectively than top tier broadcasters,” Hernandez wrote. “This is strong evidence that Twitch does more than just remind potential buyers that your game exists.”

The strength of the big players, he explained, is their “massive reach.” He cited Hurtworld as an example, estimating that ten percent of its sales are attributable to Twitch; of that figure, 52 percent were driven by channels with 33 to 3333 average concurrent viewers, while those with more than 3333 accounted for less than ten percent. But those big channels have a very powerful influence over the smaller ones, resulting in a sort of trickle-down effect: “After Lirik, one of Twitch's most prominent broadcasters, played [Hurtworld] many mid-sized broadcasters followed suit,” Hernandez wrote. 

There's obviously a self-serving element to all this—Hernandez is a Twitch guy, so naturally he's going to promote it—and I'm not sure his final conclusion that game-makers can improve sales by building their communities is really all that terribly insightful. There's also a built-in element of inaccuracy,  as he acknowledged in his footnotes; for one thing, the sales estimates are based on Steamspy's numbers, which as we noted in our post-game coverage of the 2016 Steam Summer Sale are themselves extrapolations of data from a limited sampling. And measuring “influence” as a hard-and-fast number is fraught at best. Even so, Hernandez makes a convincing case. 

“Punch Club viewers were 4.6 more likely to buy the game within 24 hours than non viewers. The converse, purchasers were much more likely to watch within 24 hours is not true. That’s evidence we don’t have correlation with causality flowing in the opposite direction,” he wrote. “The strongest alternate hypothesis to viewing influencing purchase intent is that users seek out games they are already very likely to buy. The strongest evidence that Twitch is influencing purchase intent, is the variance different broadcasters have in selling games. Mid tier broadcasters convert views into purchases 13 times more effectively than top tier broadcasters, and small broadcasters convert views into purchases 1000 times more effectively than top tier broadcasters. This is strong evidence that Twitch is more than a pitstop on the way to checkout.” 

Thanks, VentureBeat.

TOPICS
Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in Sim
An ancient, angry stone mech from No Man's Sky's new Relics update
No Man’s Sky lets you unearth ancient, angry mechs in the astro-archaeology filled Relics update
Dwarf Fortress adventure mode art
After 23 years of making Dwarf Fortress, even its creator is still 'terrified' of drowning all his dwarves with aquifers: 'Part of the problem is we are just not good at videogames'
Tarn Adams, who cofounded Bay 12 Games with his brother Zach, talks about their single-player simulation game "Dwarf Fortress" during an interview at their home office in Poulsbo, Washington, west of Seattle, on December 9, 2022. - A cult favorite among indie game fans, "Dwarf Fortress" has been available for purchase on the Steam online store since December 6, a first for this title that has been distributed for free since its debut in 2006. The real-time management game, set in a medieval-fantasy world and involving overseeing a group of dwarves seeking to build a mighty fortress, has climbed to the fourth best-selling weekly title on Steam. (Photo by Jason Redmond / AFP) (Photo by JASON REDMOND/AFP via Getty Images)
Dwarf Fortress' creator is so tired of hearing about AI: 'Press a button and it writes a really sh*tty, wrong essay about something—and they still take your job'
Decorations in TCG Card Shop Simulator
TCG Card Shop Simulator finally adds the ability to decorate our stores, and suddenly all my profits are being spent on adorable Pigni posters
A person on a snowmobile riding a track in the forest in game Sledders.
Powder enthusiasts seem pretty pleased with new physics-based realistic snowmobile sim Sledders
Dean Hall at GDC 2025.
Outer space inspired DayZ's Dean Hall to become a modder and game developer, and now he's making a Kerbal successor called Kitten Space Agency
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again