Troll and I story trailer has forest fires, harpoon guns and invisibility magic

When Spiral House and Maximum Games teased Troll and I's first cinematic trailer last month, it wasn't too clear what was actually going on—beyond the fact a gargantuan troll and a young boy had joined forces in order to evade some pretty angry pursuers. We learned a little bit about the co-op adventure game's combat—a system that "allows contrasting abilities for each character" whereby each "employs their own distinct presence" in solving puzzles and fending off rivals—however not that much about its story. 

The latest story trailer expectedly sheds a wee bit of light on that.

Tracking the adventures of a teenage lad named Otto and his unlikely friendship with a troll, Troll and I takes place in the "majestic mountains" of post WW2, 1950's Scandinavia. Hunters are in pursuit of the perceived monstrous creature and, as young Otto has recently moved into the woods to "live in harmony with nature", he befriends the beast out of a shared love of the wilderness. 

"As greedy men burned the world," says Otto in the trailer above, "seeking to make a trophy out of legend they misunderstood; as blind men tear apart the mountains, releasing forces that they cannot imagine, it is no longer enough simply to survive here: we will fight to defend our home."  

Cue burning woods, angry harpoon-blasting hunters, weird invisibility spells, and the eponymous troll bursting out from beneath a wooden bridge (nudge, nudge, wink, wink):

Should you wish, you can do all of that in single-player, switching between both characters as you go, or locally with a pal when Troll and I launched on March 21 in the US, and March 24, 2017 in Europe. 

Deputy Editor, PC Gaming Show
Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Otter AI Meeting Agent
As if your work meetings weren't already fun enough, now Otter has a new all-hearing AI agent that remembers everything anyone has said and can join in the discussion
Monster Hunter Wilds' stockpile master studying a manifest
As layoffs and studio closures continue to deathroll the western AAA industry, analyst points out 5 of 8 major Japanese companies hit all-time share prices this year
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
A woman wearing a VR headset with dramatic, colourful lighting across the background
'World’s smallest LEDs' could lead to accurately lit screens with 127,000 pixels per inch and much more immersive VR