Travis Scott's Fortnite show reportedly earned him $20 million

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Travis Scott's virtual concert in Fortnite was big, in a variety of ways. Scott himself appeared as a towering behemoth during the event, which attracted a record concurrent player count for Fornite of 12.3 million. It was also apparently a very big financial score for Scott, who according to a new Forbes report earned roughly $20 million from the event.

That's a pre-tax figure that includes merchandise sales that took place during the three-day Astronomical event, but it's still a massive pile of money—more than he pulls in from a normal concert, according to the report—and it's especially striking when you consider that the set lasted for about ten minutes. It took much longer than that to put it all together, of course: Scott and Epic spent months working out the details, although interestingly, Scott never traveled to Epic's North Carolina HQ.

"It was an opportunity to go to the max, to create a world that permits won’t let you do, fire marshals won’t let you do, building codes won’t let you do," Scott said. "To have unlimited fun."

Epic declined to comment on the reported $20 million figure, but the event was unquestionably a success, and built upon Marshmello's own massive online concert to demonstrate that virtual shows are the real deal: Fans will engage with them in numbers that live concerts could never come close to supporting, while the blurring of the line between performance and advertising can be extremely lucrative for artists and platforms alike.

"The landscape is changing," Epic Games head of brand Phil Rampulla said. "You’ve got to bring something that’s awesome. Otherwise it’s ‘That’s just an ad.’ And those things are just getting glossed over."

Fortnite's next big (literally) appearance will feature none other than Marvel's planet-eating villain Galactus, who will cap off the Avengers-themed season four today.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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