Total War: Attila trailer shows fire and destruction

Total War: Attila

It occurs to me that I don't give reality enough credit. Here I am, quietly impressed by Total War: Attila's fire simulation. And yet, if a real fire broke out, I'd attempt to put it out without once thinking, "wow, reality has excellent dynamically propagating fire effects."

The trailer shows how the upcoming Total War will handle assaults against settlements. A big part of this is the escalation of sieges. Storm a city straight away and it'll be harder to take. Wait it out in a protracted siege and, when you do decide to start the assault, the city will be decaying—thus easier to breach.

For the defenders, though, barricades can be placed. These can be smashed through, but doing so will take time. It's often easier to go around, but this gives the defending general the opportunity to funnel the enemy into a trap.

For more on Total War: Attila—including details of its planned campaign map improvements—check out my hands-on impressions from last month's announcement.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

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