Torment: Tides of Numenera is coming in February

Torment: Tides of Numenera, the "spiritual successor" to the great, and greatly-wordy, Black Isle RPG Planescape: Torment will be out on February 28, 2017. The launch date was announced today alongside details of the "Day One" edition and collector's edition, which will come with an eight-inch statue, an art book, a printed map of the Ninth World, and a big ol' box to keep it in.   

"When the game releases, those of you who already have your Steam keys redeemed for the beta version of the game will auto-update to the final build, and those of you who are planning to enjoy the game DRM-free from GOG will be able to as soon as that version is ready," Chris  wrote in the latest Torment Kickstarter update. "We will also make a key exchange option available around that time for those of you who want to deactivate your Steam key and switch to GOG. At that point, most of the remaining digital rewards will also be made available to you." 

A request for finalized shipping information from backers with physical goods will be coming in the near future, although a timeline for getting the stuff out the door hasn't been nailed down just yet. "Rest assured that while we have our release date, that doesn't mean our work is quite done yet," Keenan wrote. "We'll be using our remaining time to polish the game for you up to the last possible moment." 

If you haven't been keeping up with the recent torrent of Torment news, here's your chance to get caught up on the Ninth World (a billion years in the future!), the mage-like Nanos class, the hard-hitting Glaives, and most recently (and interestingly, I think), the Jacks. Preorder links are up at tormentgame.com, (they actually don't appear to be live yet, but should be soon) and a trailer showcasing the swanky CE is below.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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