Torchlight 3's new Sharpshooter class is a master of the bow and summoning magic

YouTube YouTube
Watch On

Torchlight 3, the action-RPG formerly known as Torchlight Frontiers, is currently in closed alpha testing and slated to go live later this year. When it does, one of the new classes it will feature will be the Sharpshooter, revealed today as a long-range class that uses bows and guns to take out enemies from long range, backed by magical trinkets and a casual disregard for the rules.

Which rules, exactly? That's not really clear. Honorable single combat, maybe. The Sharpshooter definitely seems less interested in mano a mano throwdowns than in getting the job done without mussing the hair, which is an approach I can respect. Interestingly, pistols and rifles will be available to all classes in Torchlight 3, but only the Sharpshooter will have access to the bow. Anyone can pull a trigger, after all, but it takes true expertise to properly use a bow.

"Sharpshooters are among the most reliable adventurers, able to use their skills to procure artifacts hidden deep within trap-laden tombs. Sharpshooters gather their own collections, evoking the 'Finder's Clause,' found in most Pursuit Contracts, which allows them to keep a portion of their finds," developer Echtra said in the class reveal blog post

"Many of the artifacts house ancient spirits who once dwelled within the ruins that Sharpshooters prowl. Some form close personal bonds with these spirits, who aid them on their journey. With deadly accuracy and an assortment of ancient spirits at their command, the Sharpshooter is ready for adventure."

Torchlight 3, under its original title, was planned as a free-to-play game with MMO-style elements and an in-game store. When the name was changed, that design was changed too, and it will instead be released on Steam as a standalone, premium hack-and-slash action-RPG, with an act and progression structure similar to the previous games in the series. It's set to come out later this year.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in RPG
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway