Todd Howard says Starfield's 1000+ planets won't be all boring procgen globes and contain more handcrafted work 'than Skyrim and Fallout 4 combined'

Sci-fi space game Starfield
(Image credit: Bethesda)

Todd Howard, creative overlord of upcoming space-based sandwich-theft sim Starfield, sat down with IGN in the aftermath of last Sunday's Starfield Direct to chat about the game ahead of its September 6 release date. The key takeaway? Space is still big in Starfield, but it's not entirely down to procedural generation.

Asked about the ratio of handcrafted to procgen content in the game, Howard said that, of Starfield's 1000 planets, "The landscape's pretty much all procedural. We kind of make these large ... kilometre-sized tiles we've generated" which then get "wrapped around the planet" to create the game's 1000+ procgen wonderlands.

But fret not, because Howard was quick to add that Starfield still has more "handcrafted content … than any game we've done". He didn't give out hard numbers, but Starfield apparently has more handcrafted content "than Skyrim and Fallout 4 combined just in dialogue".

"As we get into the locations and art and everything," continued Howard, "we've done more of it than we've ever done". Well, that's encouraging. Certain members of the PCG staff—myself included—are more than a little worried that Starfield's long, wide roster of planets might be, uh, a bit dull. Procgen is a great way to achieve width, but not depth, and I can't say the thought of a thousand planets really appeals if there's nothing interesting on their surface. That's what I think, anyway. Some sickos disagree.

So while it's not surprising to hear that Bethesda is hard at work making handcrafted content—it is quite a well-resourced studio, after all—it's still good to hear Howard emphasise that there'll be a lot of manmade stuff (like sandwiches) to sink our teeth into when the game hits.

Oh, and if that dialogue comparison sounds familiar, it's because Howard loves making it. Back before Fallout 4 released, Howard was out there talking about how that game had more dialogue than Fallout 3 and Skyrim combined. Skyrim, if you've somehow forgotten, had around 60,000 lines of dialogue in its base version, while Fallout 4 had 111,000. 

Back in 2021 Howard talked about Starfield having over 150,000 lines of dialogue, rather than the 171K+ it would need to beat both games combined. I guess Bethesda's writers have been doing some scribbling in the last couple of years.

Starfield factionsStarfield citiesStarfield companionsStarfield traitsStarfield ship customization

Starfield factions: Find a cause to quest for
Starfield cities: See the big spaces in space
Starfield companions: Collect cosmic comrades
Starfield traits: Give your hero some history
Starfield ship customization: Make your spaceship special

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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The director and executive producer at Bethesda Game Studios, Todd Howard, addresses the crowd about the new Fallout video game during the Bethesda E3 conference at LA Live in Los Angeles, California on June 10, 2018. - The three day E3 Game Conference begins on Tuesday June 12.
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