Titanfall may feature NPC monsters, according to official art book

A look inside the new Art of Titanfall book, received today by PC Gamer, reveals that the finished game may include NPC animals that add to the chaos of the battlefield. Some animals “will walk or fly around levels harmlessly until people interfere. Others will attack when you just stare at them.” Our own Cory Banks snapped a few photos of the creature concept art.

Along with confirming the existence of NPC monsters, several sections of the book also confirm the names and styles of Titanfall's many levels. Locations such as the Lagoon, a peaceful oasis before a mega-carrier crashed there, will shoulder the burden of explaining Titanfall's story background, an aspect of the game that hasn't gotten as much attention as the giant walking robots. Most interesting is the Boneyard, a map set among the skeletons of giant, long-dead animals.

Still-alive animals will also be a hazard for pilots and their Titans, as explained by the book. “Gun-toting Titans might fall from the sky with alarming regularity,” it says, “but the planets of the Frontier are also populated by bizarre and exotic animals that are equally dangerous, and often strike with the least provocation.”

The addition of hostile animals should finally put to rest the overblown worry that Titanfall's six-versus-six matches would feel small compared to the 64-player battles found in other online shooters. Between players, their Titans, NPC soldiers, and now animals, Titanfall will likely be every bit as chaotic as a fully packed Battlefield map.

Titanfall ends its open beta tomorrow, February 19, and the final game launches on March 11 in North America and March 13 in Europe. The Art of Titanfall is available next Tuesday, February 25. Hat tip to IGN .

Latest in FPS
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again