Thymesia heard you like Souls games dawg, so it copied all of them

INTERIOR: TEAM 17 BOARDROOM

Man in suit: Which Souls game would we like to copy?

Everyone else: Yes!

Developer OverBorder Studio and publisher Team 17 has announced Thymesia, which is not so much a Soulslike as a Souls-very-like. Now up for wishlisting on Steam with a slated release date of December 31, 2021, Thymesia is an action-RPG with... look, it's various bits from the Souls games and Bloodborne. Hell, the lead character seems based on Eileen the Crow, and their fancy weapon is Priscilla's Lifehunt scythe.

Copying these games, as the likes of Lords of the Fallen has shown, is much easier attempted than achieved, and Thymesia is incredibly under-the-influence. Throughout the above trailer you'll see what are basically re-does of several Soulsborne locations, most obviously Bloodborne's clock interior, and it's hard to see what this is actually adding to the formula beyond a slight variation on the combat system.

The game is set in a plague-riddled world, no not Yharnam, and the player controls the character Corvus, who is "capable of seizing enemy diseases and using them as weapons against his adversaries." The trailer showcases extremely familiar 3D combat, with a slightly different dodging move, liberal use of slowdown effects, and some dodgy low-down camera angles. There are parries, there are counters, and Corvus can pull out giant glowing weapons at certain points to slam things.

There's levelling, there's multiple endings, there's everything here but a fresh idea. The Soulslike is pretty much its own genre by now, but it says everything that not a single title has got close to the inspirations. I'm sure Thymesia will be a decent game, but it's so derivative that it's hard to get excited about.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

Read more
Blades of Fire's protagonist Aran prepares to attack with a very large sword.
Blades of Fire is a God of War-style action game coming to PC from the creators of Metroid Dread, and it's almost definitely a spiritual successor to Severance
Moroi trailer still
Romanian folklore, David Lynch, and heavy metal come together in a dark fantasy hack-and-slash action game 'with an even darker sense of humor'
Key art of the videogame Lunacid, showing a pale, long haired knight in purple armor contemplating a purple, flaming sword surrounded by the different phases of the moon.
One of my favorite indie RPGs is getting a follow-up made with FromSoftware's 25-year-old Super Mario Maker for first person dungeon crawlers
A cartoon nun looks shocked and scared, bathed in green light.
The new game from the Blasphemous devs is like if Commandos was a metroidvania set in a Spanish monastery, and also the Green Beret kept losing his mind
A screenshot from game Mudborne of a little humanoid frog in a marsh
We can't have Bloodborne on PC but we can have Mudborne, a thematically similar game about breeding frogs
Tides of Annihilation screenshot - huge dude with a huge axe on a huge horse
Tides of Annihilation looks like Elden Ring if it was based on Arthurian legend and set in modern-day London
Latest in RPG
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway