THQ Nordic opens a new studio with former Bohemia Interactive staff

DayZ (Image credit: Bohemia Interactive)

THQ Nordic has opened up a new studio with former Bohemia Interactive staff to develop a new survival shooter.

Operating out of Bratislava, the capital of Slovakia, Nine Rock Games is being headed up by David Durcak. Durcak is best known for his work at ArmA and DayZ developer Bohemia Interactive, where he was a project lead. Joining him are other former Bohemia developers, and others who worked at Cauldron on games like Soldier of Fortune: Payback, Conan (2004), and Chaser. Bohemia Interactive acquired Cauldron in 2014.

With this sort of pedigree, it's no surprise that Nine Rock Games' first project will be a survival shooter—although the project's name and release date a way off yet.

As Gamesindustry.biz notes, THQ Nordic's parent company, the Embracer Group, has been launching a fair few new studios recently. Last month it announced it was opening River End Games in Sweden, and C77 Entertainment in Seattle. River End is currently working on a new property with a "deep narrative", while C77 includes alumni from the likes of 343 Studios and EA DICE, which could suggest it is working on a more bombastic, mainstream-friendly shooter.

Despite controversy surrounding it using 8Chan as an outlet for PR in 2019, THQ Nordic has been doing rather well. In 2019, it reported a 713% increase in sales from 2019, while in Q1 2019 it made a tasty €151 million in revenue. Since picking up the THQ name and rebranding from Nordic Games in 2016, it's been picking up properties left and right, including Kingdoms of Amalur, TimeSplitters, Expeditions, Carmageddon, Darksiders, Outcast, Alone in the Dark and Gothic. Embracer Group has also been gobbling up studios, with the most recent being Little Nightmares' Tarsier Studios in December.

We can expect to hear more of Nine Rock Games' first project in the next few months.

Latest in Game Development
princeton review best game design programs 2025
The best game design schools, ranked by the Princeton Review 2025
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Latest in News
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Geralt sitting on a wall wearing a Cyberpunk jacket modded by TheRealArdCarraigh
The Witcher 3 devs had to practically remake the game engine to make official modding possible
Serana from Skyrim, modded to look like a desiccated corpse.
Skyrim realism mod fixes your vampire girlfriend, giving her a voice and look more suited to someone who just got out of a coffin after 2,000 years
Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'
Image for
'No real human would go four links deep into a maze of AI-generated nonsense': Cloudflare's AI Labyrinth uses decoy pages to trap web-crawling bots and feed them slop 'as a defensive weapon'
The Spy from Team Fortress 2 holds up a folder with an accusatory expression.
One of Valve's original executives shares a very simple secret to its success: 'You can't use up your credibility' by trying to make bad games work