This trademark dispute between Remedy and Take-Two is brought to you by the letter R
Take-Two has filed an opposition to Remedy's trademark application for a new logo, saying it looks too much like the Rockstar R.
This is a weird one: Back in April 2023, Remedy Entertainment unveiled a new logo, a stylized "R" it said represented "a fresh and refined look" for the studio. But, as discovered by Respawn First, Take-Two Interactive has filed oppositions to Remedy's trademark application in the UK and EU, claiming a "likelihood of confusion" with its Rockstar Games logo.
(Rockstar, for those not aware, is owned by Take-Two.)
Remedy filed for the new trademark with the EU's Intellectual Property Office on April 13, 2023, one day ahead of its public announcement. It then filed with the UK's IPO a month later, on May 11, and with the US Patent and Trademark Office on May 24.
Take-Two registered its opposition with the EU IPO on July 26, 2023, and then with the UK on September 12. The US PTO doesn't currently indicate whether any opposition has been filed: That trademark application is currently "awaiting assignment to an examining attorney."
The text of Take-Two's opposition filing on the EU's Intellectual Property Office website claims a "likelihood of confusion [or] unfair advantage/detriment to distinctiveness or repute." It doesn't reference Rockstar specifically, but an image of the logo is included with a separate filing in support of the claim.
I am not a trademark lawyer, but honestly, I don't see it:
What makes the situation strange, at least from the standpoint of a casual observer, is that Remedy and Take-Two have a long-standing and presumably amicable relationship. Take-Two acquired the rights to Max Payne in 2002, after which Rockstar published the Remedy-developed Max Payne 2 in 2003 before developing and releasing Max Payne 3 itself—with Remedy's endorsement—in 2012. In 2022, Remedy and Rockstar announced plans to remake the first two Max Payne games, a project that's still in development. Given that well-established working relationship, it seems a little weird to me that they'd butt heads over whether or not this R looks too much like that R.
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There's a reasonable likelihood that all of this will be sorted out before it gets to "the adversarial part of the opposition proceeds," as the EU's IPO puts it. An October 2023 filing says both Remedy and Take-Two have requested an extension to the "cooling off period," which has now been pushed out until September 6, 2025.
That gives them well over a year to hash things out, and they may need the time: As we saw in 2021 when it opposed Hazelight Studios' trademark filing for It Takes Two, Take-Two can be very aggressive about protecting its properties. In fact, attorney Richard Hoeg of Hoeg Law predicted just this sort of thing at the time.
"Take-Two is delivering a message with this kind of action to other lawyers, to other folks that could potentially use the word Rockstar, or the letter R, or the name Dot or Dots or Two Dots, or, as it turns out, Take-Two itself, and saying, 'Go away. You don't even want to get into this because we will just make your lives miserable'," Hoeg said in a 2021 podcast. "They aren't the first and they certainly won't be the last to do this kind of thing. It's not necessarily illegal, but it is certainly aggressive."
In a statement provided to PC Gamer, Remedy said there's "nothing to see here."
"This was a discussion between our teams that was resolved entirely and amicably late last year," a rep said. "Unfortunately, it took a little longer to complete than we had hoped due to some holiday scheduling. The legal filing was simply an initial formality, and Remedy and Take-Two continue to work together in partnership."
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.