This solo-developed 'cross between Dark Alliance and Dark Souls' is shaping up to be my next RPG obsession

Skeleton facing camera off to right hand side in a chapel, has red glowing eyes and is wearing a hood
(Image credit: Jesse Walker)

Mortal Crux is one of those independent projects that's slowly assembling itself in front of our very eyes on Twitter and TikTok. We last checked in on this solo-developed action RPG last February when it was only a few months into development, but since that time it's been accumulating a laundry list of interesting features for its frigid fantasy, all demoed for an eager audience on social media.

At a glance, Mortal Crux is an isometric, one to four player action-RPG that looks to combine a Soulsy positioning and timing-based combat system with the fantasy vibe of classic CRPGs or their console cousins like Baldur's Gate: Dark Alliance. Solo developer Jesse Walker has been drip feeding short video updates of new features and areas as he creates them, and I keep getting blown away by Mortal Crux's intricate, fixed-camera interiors and playful approach to RPG design.

That attention to detail is what gets me really excited about Mortal Crux. This gameplay snippet released over Valentine's Day is a good example. Walker's come back to this set piece of a clockwork elevator a few times, and it's a knockout on its own, with intricately animated gears and chains like a German clocktower really selling its 17th-century construction—not the goofy contrivance of a FromSoftware platform with a button you stand on in the middle!

Mortal Crux then goes the extra distance to add collectible cave mushrooms that whizz on by as the elevator descends. If you're quick enough, you can grab some of this valuable crafting resource and get treated to a lovingly-rendered zoom in of the model, complete with a parchment-style tooltip covering that juicy lore as well as its practical uses.

Similarly, I'm continually impressed by Mortal Crux's addition of emergent, almost-immersive sim-like detail to its world. Throwing weapons can block magic spells in mid air, with the resulting collision potentially enchanting that thrown weapon. Ditto for a sustained, flamethrower-type spell that will evaporate arrows and magic missiles out of the air, while ice spells will freeze enemies, priming them for a shatter.

I love this reactive sort of design, and it takes me back to shooting hatchets out of the air in Resident Evil 4 or being unable to climb slippery rock faces when it's raining in Breath of the Wild. It's a simulationist sensibility that I haven't seen in many recent Western RPGs, with the exception of Larian's commitment to slapstick antics in the Divinity series.

Walker continues to plug away at Mortal Crux, with the game seeming to dominate most of his spare time. I asked if Elden Ring had changed how the developer might approach a Soulslike, but development eats up so much of his attention he still hasn't checked out FromSoft's monster blockbuster and our 2022 Game of the Year. Mortal Crux does not yet have a set release date, but you can wishlist the game on Steam.

Associate Editor

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.

Read more
Cralon key art - some kinda red-eyed monster coming in to say hello
Former Piranha Bytes veterans unveil their new dungeon crawler, and it's tripping my Arx Fatalis alarms in all the right ways
Moroi trailer still
Romanian folklore, David Lynch, and heavy metal come together in a dark fantasy hack-and-slash action game 'with an even darker sense of humor'
The Blood of Dawnwalker's antagonist vampire, Brencis, looking at the game's protagonist, Coen.
The Blood of Dawnwalker's creative director explains how the RPG's narrative sandbox works: 'the core of it is maximising players' freedom'
Ro, the main character of Death Howl, holding a ghostly deer that is her deceased son's incarnation in the spirit world.
Death Howl is an impossible and brilliant blend of soulslike, turn-based strategy, and deckbuilding, and you can try it for free now
Knight with broken sword flanked by goblin and angel in strange underground environment.
D&D-skewering, Disco Elysium-inspired RPG Esoteric Ebb had me trying my best to be a cleric while my Intelligence stat kept telling me to become a wizard-king
A spellcaster and muscular barbarian face down against an army of skeletons.
This 'overwhelmingly positive' Steam Next Fest autobattler demo feels like someone bolted a Path of Exile-style map onto Halls of Torment, and I fear for my future productivity
Latest in Action
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The First Berserker: Khazan review - Blade Phantom
How to claim The First Berserker: Khazan pre-order bonus and deluxe edition DLC
gta 6 trailer
Publishers 'don't want to be anywhere near' Grand Theft Auto 6 when it launches: 'It's proving to be very stressful'
An image of a Helldiver from Helldivers 2 shooting at a red dragon from Dungeons & Dragons.
'Ok, so dragon builds are a thing now': galaxy-brained Helldivers 2 player incinerates a bile titan with a hover pack and a flamethrower
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
Latest in News
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
The new Prime Asset featured in the upcoming update for the Outlast Trials.
The Outlast Trials puts its already paranoid players under surveillance for a time-limited story event