This Serious Sam mod introduces all of Doom Eternal's gameplay elements

(Image credit: Croteam | Modder: Danny S.)

Doom Eternal and its 2016 predecessor are incredibly good at keeping you moving: if you spend too long standing still, indeed if you spend too long on the ground, death is almost guaranteed. Serious Sam is a similarly fast-paced game, but now it's inherited some of the panicked magic of the recent Doom games thanks to this Serious Doom mod

The mod works with the first Serious Sam game (using Serious Sam Fusion), and doesn't change the level design of the original. Instead, it fills the first five levels with all the cool stuff from Doom Eternal: jump pads, teleporters, swing poles, as well as Doomguy's dash, blood punches, and the flame belch shoulder gun. There's a meathook and chainsaw too, of course.

The mod inherits weapons from Doom 2016, while adding the plasma gun from Eternal, and all enemies from the 2016 game are added (the revenant is pictured above). Basically, short of the game world itself, Serious Doom brings over nearly everything.

The mod is available on Steam workshop and is currently a demo, though creator Danny S, along with a bunch of collaborators, expects to keep working on it later in the year. " You can expect a full Serious DOOM mod later this year filled with lots of Eternal content, even stuff that doesn't seem to be possible to do in Serious Sam," the description promises. 

Here's YouTuber FrameRater giving it a run:

Shaun Prescott
Australian Editor

Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.

Latest in FPS
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway