This new multiplayer survival RPG will scratch your Valheim itch this month
Dive into the colorful fantasy world of Frozen Flame when it comes to Steam Early Access on November 17.
Open world fantasy survival RPG Frozen Flame has given players a few chances to check it out recently, with a popular demo during Steam Next Fest and an open beta over Halloween weekend. If you played and enjoyed it (or are bummed you missed out) you won't have to wait much longer to dive into the colorful fantasy world. Frozen Flame is launching into Steam Early Access on November 17, which is two weeks from now.
For fans of multiplayer survival games like Valhiem, there's definitely a familiar vibe on display in Frozen Flame. It has a big procedurally-generated open world, dungeons and ruins to explore, towering boss monsters, resource gathering and crafting, and a base building system. In fact, in the new gameplay trailer above, you can see one of those giant bosses absolutely stomping the crap out of what might be a player's base. Someone's gonna need to build stronger walls.
Oversized monsters stepping on your house isn't your only concern. Frozen Flame has severe weather conditions that can degrade and damage your buildings and crafting stations, depending what part of the world you live in. The RPG also supports both co-op play and PvP, and server hosts will be able to fiddle with the settings for custom rules and options.
Unlike a lot of survival games, Frozen Flame isn't set in a drab and dull post-apocalypse but a bright and colorful fantasy world. I missed both the demo and the beta weekend, but I'm eager to play—it looks like a beautiful (though dangerous) world to explore.
Developer Dreamside Interactive says Frozen Flame will spend roughly a year in early access, during which time more biomes, monsters, and "the opportunity to beat the final boss to complete the game's story" will be added. You can learn more about the world of Frozen Flame at its official website.
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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.