This Fallout 76 CAMP trap is a brutal and hilarious math test

(Image credit: Bethesda)

Camps in Fallout 76 are meant to be cosy places for storing your gear and hosting charming post-apocalyptic tea parties. But over time they've established a second function: they're excellent for trapping and murdering other players. The latest innovation in this murderous niche is 'math camp': basically a trap that requires the victim to solve a math problem before they can escape.

The work of reddit user Vault101manguy, once the player has entered the camp an automated door shuts and locks behind them. A math problem is written on the wall, and there's a keypad for entering the correct answer, which unlocks the door. There's one big catch: if you don't solve the math problem quickly enough you'll burn to cinders.

The creator was inspired to create math camp after witnessing countless inescapable CAMP traps. "A game needs to be winnable," Vault101manguy wrote on reddit. "Corpses may burn but nothing burns brighter than the hope of survival. Following this line of thought I tried to think of a new game... to think of the most terrifying, heinous threat someone could encounter in the wild... and as I communed with Satan for a time, it appeared... math problems."

The same user created this Deathclaw Maze earlier this year, which is exactly as terrifying as its name implies. Read more about the creation on reddit, and check out a video of the math camp in action below:

Shaun Prescott
Australian Editor

Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.

Latest in Fallout
Ghoul in sunglasses
I'm convinced being a ghoul in Fallout 76 is the best way to vibe in West Virginia, thanks to these powerful perk cards and my new true love: Radiation
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Scorched person with their hands on their head
Ghoul players in Fallout 76 are starting to place their camps in the most radioactive areas of the map, and regular humans aren't happy: 'I had to inject 30+ radaway into my veins'
Fallout 76 ghoul screenshots
How to become a ghoul in Fallout 76
Ghoul in sunglasses
Some Fallout 76 players have encountered a 'major game-breaking bug' which either makes it impossible to complete the ghoul quest or just makes you temporarily invisible
A ghoul player character standing next to another ghoul
'You are hereby conscripted': Fallout 76 players demand newly-transformed ghoul players help them mine radioactive ore
Latest in News
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
The new Prime Asset featured in the upcoming update for the Outlast Trials.
The Outlast Trials puts its already paranoid players under surveillance for a time-limited story event
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'