This brick texture was used to build hundreds of games

One of my slightly dafter obsessions with videogames is wall textures: the art overlaid onto 3D models that makes them look like a particular kind of surface. This variety of texture is, of course, literally background. If you don't pay much attention to them then they're doing their job: what kind of weirdo goes around staring at bricks anyway?

Well the answer to that (apart from me) is folks like Fanamel and their compadres on the Render96 wiki, a resource primarily focused on tracking down texture and sound libraries used by Nintendo. These 'libraries' are essentially collections of real-world photographs which are then used by game artists as visual references and, often, the template for in-game assets. For example:

But we're here to talk about brick textures: sexy, sexy brick textures. The video at the top of this article by Kid Leaves Stoop is a neat summary of the story behind one texture in particular—labelled 'cobble_stone', this image seems to be a source for dozens of videogames produced over the late 90s/early 00s. If you played games in that era you've almost definitely seen these bricks: here they are in Final Fantasy VII.

Final Fantasy VII's nice bricks.

(Image credit: Square Enix)

You can see a list with examples of the various games that cobble_stone has appeared in here, with Nintendo 64-era Rare appearing to be extremely fond of it. This is just the tip of the iceberg of what folks like Fanamel come up with, however, with some of their finds being simply astonishing. Who notices stuff like this?

The answer of course is: geniuses. I appreciate textures but these peoples' ability to spot how stock images have been re-purposed and used in decades-old games is simply remarkable. Now if you'll excuse me, I'm off to stare at the walls.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

Read more
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Ten planks of wood from Dark Souls, responsible for my nightmares in Blighttown.
The co-creator of Dark Souls' most ambitious mod resurfaces to inform me that Blighttown, source of my nightmares, was cobbled together with '10 bits of wood'
A unique aspect of Japanese architecture turned out to be a key reason the Like a Dragon games can reuse assets so effectively—and deliver more compact, memorable open worlds than western cities
A smiling man in military fatigues
Why do some games get a pass for jank and others don't?
Shovel Knight key art showing the titular knight brandishing his titular shovel in front of a gaggle of the supporting cast.
Shovel Knight artist says throwback games need 'retro authenticity' but can't coast on nostalgia alone: 'Part of the appeal of the NES era of game making was that everything was a new idea'
WIP versions of Windows 10 desktop background with light being filtered through a physical windows 10 logo
I'm still reeling from the knowledge that the Windows 10 desktop background is a real photo and not CGI
Latest in Game Development
princeton review best game design programs 2025
The best game design schools, ranked by the Princeton Review 2025
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Latest in News
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Tzarina Katarin Bokha, the Ice Queen of Kislev
Total War: Warhammer 3 rolls out a cool Kislev overhaul, changes befitting Tzeench’s magic, new projectile units and creakier skeletal horses
An image of a golden first place award from Geoguessr
'We're actually getting GeoGuessr on Steam before GTA 6': the Google Street View puzzler arrives on Valve's platform this April
Napster client circa 1999
Former music-pirating platform Napster to be reborn rather ironically as a metaverse for musicians to connect with their fans after $207 million deal
The snazzy red and black HyperX Cloud Alpha wireless headphones float in a teal void. The microphone is attached to the headset.
The best wireless gaming headset is now even better in the Amazon Big Spring Sale, boasting a more than $50 discount
A chip being held up in an Intel fab
Intel is reportedly 'working to finalize commitments from Nvidia' as a foundry partner, suggesting gaming potential for the 18A node