These modders are on a mission to remake Half-Life's most obscure spin-off

Half-Life Peer Review mod
(Image credit: PSR Digital)

No game with Half-Life in its name feels more disconnected from Valve's beloved series than Half-Life: Decay, a nearly forgotten co-op PS2 expansion developed by Gearbox in 2001. It's jarring to play today—after Half-Life 2 and Alyx, Decay doesn't feel much like what we've come to expect from a Half-Life game. Now 20 years old, Decay is about as forgotten as anything Half-Life can be, but it still has a cult following of fans who see its quirks as a testament to Half-Life's experimental history. More than a few fans have tried to revive it in the Source engine over the years. Every project so far has failed, but a new remake called Peer Review may manage to pull it off.

"The idea of a Decay remake became something of a mockery," says Peer Review level designer Ryan Lam. "If you wanted to remake Decay, no one would take you seriously."

That reputation didn't stop Lam and three other modders from taking on the idea. Peer Review actually started way back in 2014, when they and other modders were working on an adaptation of Half-Life's tutorial called Black Mesa Hazard Course. During Hazard Course's development, a chunk of the team split off to create an initial build for Peer Review. "The records that we have of it go back to 2014," says Ryan Lam. "I don't think any of us remember who was the first to think of doing a Decay remake."

It's a natural instinct for Half-Life fans, though—the wait for Half-Life: Alyx was so long, just about everything in the franchise has gotten a community remaster at this point. Black Mesa is the most famous, and separate remasters for Gearbox expansions Blue Shift and Opposing Force are also in the works. 

When they tackled Decay, the Peer Review group wanted to make sure that public opinion wouldn't bog them down. They kept development quiet until a playable build was available. "It was top-secret. Everyone was either wondering what we were up to or just forgot about our existence," Lam says.

One of the biggest hurdles in reinventing Decay was its singular design: it's still the only co-operative Half-Life game to date. Decay's campaign has you and a friend playing as Gina Cross and Colette Green, prominent Black Mesa physicists who are responsible for delivering the Xen crystal to the anti-mass spectrometer where Gordon Freeman initiates the cataclysmic event that jumpstarts the series.

"We wanted to make something that played well and really took as much advantage of the co-op format as we could, but still felt like Half-Life, so that involved a ton of gameplay experimentation on our end," Ryan says.

Artist Notewell Lyons says that the team tries to keep "the overall purpose and vibe reminiscent of the original," but they've reworked the settings of some maps and changed bits of the story where it makes sense.

Animator Michael Tannock takes more of a purist approach: "I'd like to keep as much from the original as possible whilst also making improvements and additions," he says.

The developers, who call their team PSR Digital, see Peer Review as more of a reimagining of Half-Life Decay than a remaster. Changes are made to better suit co-op and fix plot holes or inconsistencies with Valve's Half-Life games. "The original only had an M4 as its automatic weapon; we kept the M4 but rebalanced it so that it fills a different niche and added an MP5 to fill the role of the old M4. We thought it would be a controversial change, but we've come to agree it was a good one," Lam explains.

Peer Review debuted in December 2018 with a 10-minute gameplay showcase. The reception was widely positive, senior developer Chris Bryant says. "For me personally it was a very big point of pride. We realised we successfully overcame the curse of the Decay remake project," he continues. "We kind of pride ourselves on how often we saw something to the effect of 'Wow, finally a good Decay!'"

Cracking the curse raises the stakes, though. "There's certainly some extra pressure knowing that we set ourselves up to be the attempt at it," Bryant says.

Crowbar Collective's Black Mesa is both a huge inspiration and a daunting quality standard for PSR. "I do still sometimes see people saying this is too much or not enough like Black Mesa depending on their views of that game, but you can't please everyone," Lyons says. "We might get a bit of criticism from some people for not having graphical improvements that Crowbar Collective implemented, but given that we have a much smaller team and no engine license, there's really only so much we can do."

Whether the project manages to reach Black Mesa's size and quality doesn't seem to be the point for its modders. Peer Review—a project made by four avid fans—is not aiming for the polish of a fully-fledged remaster with over a decade of development time. 

The developers say they're humbled by the level of support the community is sending their way, especially considering the rocky history of Decay remasters. "I'm super excited to get to the point where we've got our gameplay all down. We're tantalizingly close to being able to just go all-in on our art passes and quality of life improvements," Lyons says.

PSR Digital posts regular updates on ModDB, and recently started work on Peer Review's second alpha. There's still a long way to go, but you can see the remake starting to come together—and hear it, too, thanks to some brand new music.

Read more
Screenshots from Half-Life 2 RTX, showing the various new effects delivered by full ray tracing and enhanced assets.
I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more
Masked Counter-Terrorist in helmet in forefront with sunglasses and beret-wearing CT in background touching headset
An ambitious Counter-Strike mod to emulate the OG 1.6 experience in Global Offensive has been rejected by Valve after 8 years of development
The starting chamber in Portal, but the floor is covered in lava.
Portal Randomized mixes up Valve's beloved puzzler by turning the floor into lava and filling chambers with a deadly neurotoxin
Masked Counter-Terrorist in helmet in forefront with sunglasses and beret-wearing CT in background touching headset
There's hope yet for Classic Offensive after its Steam rejection: The team behind the Counter-Strike 1.6 revival mod is in touch with Valve about its 'concerns'
Skyblivion evil character
With the next Elder Scrolls and Fallout games still years away, here are 6 upcoming total conversion mods for Skyrim and Fallout 4 to get excited about
Crashing servers, flame wars, and a 60-day path to redemption—the utterly chaotic first year of Helldivers 2 has been a democratic doozy
Latest in FPS
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
rainbow six siege sledge
After holding out for 10 years, Rainbow Six Siege is finally going free-to-play (kind of)
rainbow six siege x dual front mode
Rainbow Six Siege is getting its first permanent mode in 10 years, and it throws every Siege rule out the window
Fragpunk characters with weapon drawn
The latest big game on Steam is Fragpunk, or as I like to call it, 'kitchen-sink Counter-Strike'
spectre divide
Spectre Divide and its studio are shutting down after just six months: 'The industry is in a tough spot right now'
Masked Counter-Terrorist in helmet in forefront with sunglasses and beret-wearing CT in background touching headset
There's hope yet for Classic Offensive after its Steam rejection: The team behind the Counter-Strike 1.6 revival mod is in touch with Valve about its 'concerns'
Latest in Features
Marvel Rivals characters - Hulk with his hands out as if he's grabbing the camera.
Marvel Rivals' growing roster of heroes scares me, but the game's director seems sure that all is under control: 'Everything is progressing smoothly'
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
Gallica and the protagonist from Metaphor: ReFantazio.
The best deals in the 2025 Steam Spring Sale
Hands pushing poker chips on a table
Winning $2.6 billion in this poker videogame has completely ruined fake poker for me
Screenshots from Half-Life 2 RTX, showing the various new effects delivered by full ray tracing and enhanced assets.
I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more
AMD Radeon Sapphire Pure RX 9070 XT graphics card for PC gaming in white colourway
Ranking AMD Radeon RX 9070 XT graphics cards by their visual design, cuz, you know, I can't buy one for MSRP so have to kill my time somehow