These classic adventure games just got updated 25 years later

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It's not very often that a game studio releases an update for a 25-year-old videogame, but developer 2.21 has done it for Little Big Adventure 2—released in North America as Twinsen's Odyssey—to mark its 25 anniversary in June.

The update will bring a number of new features to the game, including:

  • Auto-centered camera in exteriors setting on/off
  • Language select in menu
  • Steam Achievements
  • Steam Cloud Saving
  • Controller Support
  • Input remapping
  • New Game+
  • Windowed Support

The original Little Big Adventure, released in North America as Relentless: Twinsen's Adventure, is getting a virtually identical update, but instead of a camera auto-center toggle, it will have a new "hit by walls" toggle option. That game was released in October 1994, so it's not celebrating an anniversary—but an update 28 years later is even more of a rarity.

2.21 isn't the original developer of the Twinsen games—that credit goes to Adeline Software—but there is a connection. The studio was co-founded by Didier Chanfray, who was also a co-founder of Adeline in 1993. The initial goal of the new operation was to push ahead with development of Little Big Adventure 3, but after consideration the team decided to effectively start over with a reboot of Twinsen's Little Big Adventure, which it hopes to have out in 2024, in time for the 30th anniversary of the first game.

Twinsen's Little Big Adventure Classic, and Little Big Adventure Classic 2, are available now on Steam—and for those who prefer it old-school, the original editions of both games are also available as free DLC. I you're not familiar with LBA and want to know what all the fuss is about, here's our 2016 retrospective on the "strangely sweet world of Little Big Adventure 2," a "ridiculously charming" game that's held up pretty well despite all the years gone by.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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