There's a fix for Lego Star Wars: The Skywalker Saga insisting on a 60 fps cap

Yoda Luke and R2 in Lego form.
(Image credit: TT Games)

Thanks to PCGamesN, we now have a fix for one of Lego Star Wars: The Skywalker Saga's few graphical hiccups: its stubborn insistence on defaulting to a 60 fps cap on launching the game or Alt+Tabbing out, no matter what you set in the in-game menus.

To ensure your preferred framerate cap won't just switch when you're not looking, follow these steps:

  • Enable "view hidden folders" in Windows Explorer if you haven't already
  • Navigate to C:/Users/[your name]/AppData/Roaming/Warner Bros. Interactive Entertainment/LEGO Star Wars: The Skywalker Saga/PCCONFIG.txt
  • Ctrl+F "ScreenRefreshRate" and change the value to your desired fps cap

With those steps accomplished, the game should launch with and maintain your desired framerate cap. PCGamesN's primary concern was the game resetting back to 60fps on Alt+Tab, but I found this fix also addressed my issue of the game defaulting to 60 fps on launch, requiring an adjustment in the options menu every time I wanted to play.

Perhaps it's not the greatest hardship a human being could face, having to tweak a few menu options to go beyond 60 fps. After all, our distant ancestors had to contend with 720p 30 fps in Dark Souls: Prepare to Die Edition back in the Before Times. Still, if you're one of the elect brandishing a high-refresh rate monitor, you're gonna want every one of those precious frames. I know I do.

Associate Editor

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.

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