There are 'one or two' staff at Respawn working on Titanfall's security problems

The original Titanfall has been unplayable for a while now thanks to a persistent hacker taking advantage of security vulnerabilities in its servers. Titanfall 2 has been affected as well, though not as persistently (and at least it has a singleplayer campaign to fall back on). The long-running issue even caused some Titanfall fans to hack Respawn's newer game Apex Legends in a misguided attempt to draw attention to the matter.

During one of his regular "morning tea" livestreams, Respawn community coordinator Jason Garza answered a question on the topic from a player who wrote, "our community is at our wits end and feel abandoned".

"You're not abandoned," Garza began. "It's a game of whack-a-mole with this." He went on to explain that, while he didn't want to repeat that the team was working on the issue because "you can only hear that so many times before it becomes useless," they definitely are working on it. "Because now it's a different type of game with these people who DDOS and stuff like that, and blacklist and things like that, so we can't telegraph our moves, we can't say what we're doing. All I can say is we're working on it."

Players might not be so happy to learn that, as Garza went on to say, "The thing is we only have like one or two people on it because everybody else is on Apex." While the number of people assigned to seven-year-old multiplayer games at other studios is doubtless no higher, given how high-profile the issue has become—with the Save Titanfall website and Discord community committed to making sure nobody forgets a game still being sold for $20 is impossible to play—it's unlikely the community will leap for joy at this news.

Thanks, MP1st.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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