The world of Dragon's Dogma 2 is 'roughly 4 times' bigger than the first game's

We didn't get a ton of new Dragon's Dogma 2 information at Capcom's showcase today, but director Hideaki Itsuno did appear to provide some context for the trailer released a couple weeks ago. One of those details is that the action RPG will have a very big world.

"Dragon's Dogma 2 is built with the RE engine, resulting in a dense world woven with high graphical fidelity," said Itsuno through a translator. "You'll enjoy a world roughly four-times the size of the original Dragon's Dogma, with more to experience than ever before."

Games have been promising bigger worlds since there were game worlds to speak of—Starfield's selling us over 1,000 planets—but in videogames and other areas of life, the importance of size is hotly debated.

I didn't play the original Dragon's Dogma, but I'm told by Capcom ARPG-liker Rich Stanton that it felt enormous as you criss-crossed the map on quests. Part of its appeal was the density of its world, though—it wasn't one of those vast-but-empty videogame landscapes—so the question here is whether that density will really be maintained in a much larger world.

Itsuno says it will, and that's all we have to go on for now.

World size aside, watching that recent Dragon's Dogma 2 trailer (embedded below) is making me feel like I messed up by not checking out the original. I've gotta add that to my to-do list, because it looks sick. I especially like the bit where our hero destroys the bridge she's standing on while the monster she was fighting steps safely onto land.

We didn't get a Dragon's Dogma 2 release date at the showcase, I'm afraid. Whenever that ends up being, it'll be on Steam.

Beginner tips
Dragon's Dogma 2 fast travel
How to start a new game 
Dragon's Dogma 2 pawns 
How to change appearance

Beginner tips: Arise Arisen
Dragon's Dogma 2 fast travel: Take an ox cart
How to start a new game: Start again
Dragon's Dogma 2 pawns: Build your party
How to change appearance: Makeover

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

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