The Witness gallery: sights from the mysterious island
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.