The White Door is a new, more 'personal' Rusty Lake game about memories and color
The developers say it's different than anything they've made previously, but it's still very much a Rusty Lake game.
The Rusty Lake games, very loosely speaking, are point-and-click adventures, but it's closer to the mark to describe them as strange, interactive narrative experiences, with hypnotic music, sedate narration, and an aura of death and menace hanging over everything. Rusty Lake Hotel, for instance, features nattily dressed woodland creatures who go for a vacation at a rustic hotel where they are murdered in bizarre, horrific ways, while Rusty Lake Paradise is a game about ancient Egyptian plagues and your mom.
A new game was added to the series yesterday called The White Door, and while it looks and sounds a lot like previous Rusty Lake games, the developers say that it's actually quite different from their previous releases, mechanically and in the more "personal" story it tells about a man named Robert, an employee at a bird seed company (which will likely prove relevant in some odd way) who's been institutionalized for... some reason.
"It was a big challenge for us to change the gameplay and puzzle mechanics we used to know, and also trying to create the most narrative based game we made so far," the developers said in the White Door announcement. "But after a year of hard work we can say that we are extremely proud we achieved this and that we can make something out of the ordinary, while remaining the Rusty Lake touch."
I've only played through the first day of the game so I can't say how deep down the creepyhole it goes, but that "touch" is definitely there, and followers of the series will also recognize one or two very specific elements in the launch trailer.
The White Door is available from Steam and Itch.io for $3/£2.50/€3. If you'd like to get a sense of what the series is like before chucking any money at it, Cube Escape: Paradox is free to play, and also very weird.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.