The weird, angelic shooter Messiah is now on Steam
Developed by Shiny, Messiah was originally published by Interplay in 2000.
Originally released in 2000, Messiah is a bizarre third-person action game starring Bob, "a working-class angel" who's been ordered to clean up the grotesque mess that is the future of humanity. As a Cherub, he's not much of a fighter, so instead he relies on the power of possession to take control of any person or animal in the game in order to do what needs to be done.
It didn't quite live up to its "play by your own rules" ambitions, but as we said in our review—which you can still read thanks to the magic of the Wayback Machine—it was "a fun ride," with "wonderfully detailed scenery, a good array of weapons, and plenty of opportunities for battling against combat-savvy enemies." And now, very quietly and without warning, it has arrived on Steam.
As you might expect, the Steam release of the game doesn't require much in the way of a PC to run: Windows XP, a 1 GHz CPU, 256MB RAM, and a DirectX 7-compatible graphics card will get the job done. The listing warns, however, "that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility."
The Steam release seems relatively bare-bones as these things go, with no listing for things like Steam achievements (although as someone noted in the forum, just getting it to run will be an achievement for some people), trading cards, or controller support. Somewhat oddly, it's also more expensive than the version on GOG, which also includes wallpapers, two separate soundtracks, and a forum avatar. It lists for $10, while the Steam release carries a regular price of $15/£11/€15—although it's available for 15 percent off until January 23.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.