The Walking Dead: The Final Season development has resumed

Skybound Games, which announced in October that it would take over development of The Walking Dead: The Final Season following the collapse of original developer Telltale, said in an update posted today that work on the game has now officially resumed, and that release dates will be announced soon.   

"It’s been a ton of work logistically and legally to get us to a place where we’re able to roll up our sleeves and get to the actual work,"  Skybound social media rep Johnny O'Dell wrote. "After Telltale shut its doors, the game was, unfortunately, unable to be worked on and hence the release dates of Episodes 3 and 4 have been delayed. But, we’re excited to let you know that many of the talented, passionate team members who originally worked on the game are resuming development efforts today!

"Soon, we will be announcing release dates for the two remaining episodes. It’s likely that previous seasons of the game may be unavailable to purchase for a few days as we transition—but don’t panic!—we’ll have everything back online ASAP. If you already purchased Season Four, you will NOT have to pay again; future episodes will be available to download as soon as they are released via your original point of purchase." 

A couple of weeks after revealing its intention to finish the game, Skybound said that its goal was to do so entirely with former Telltale employees. Not all staffers would make the transition, but Howe said in an AMA that the story as it was planned will not be changed: "The process of developing the narrative isn’t changing, there is a long standing collaboration between the writers and Skybound over story approval and all the same people will still be involved."

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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