The Swords of Ditto comes out tomorrow, so let's watch the new trailer

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Devolver Digital's "compact action-RPG" The Swords of Ditto, which as we noted last year stands out from the crowd by rejecting the retro-pixelated look in favor of a sharp, more detailed visual style, will be out tomorrow. To mark the coming of the big day, Devolver and developer onebitbeyond have whipped up a launch trailer that shows off the lovely look and teases its promise of "unique adventures linked together." 

The game's description is a bit vague about how those heroic tales will come together, only saying that each adventure will become a legend "distinct from those that came before it and part of a heroic legacy that bind together. The deeds, successes, and failures of each hero's adventure have implications for those that follow including the ability to find weapons and recover loot from history’s fallen heroes." 

Swords of Ditto writer Ed Fear revealed more about that aspect of the game on Twitter. He described it as actually having two stories tied together in a sort of before-and-after format, but added that if you don't care about such things and just want to bang around inside some pretty dungeons, that's fine too. 

"The story has been designed to be unobtrusive, because this is a rogue-like, and not everyone cares about that stuff," he wrote. "But it is there! A dark underbelly, hiding just beneath the cute-as-pie surface."

Aside from the usual dungeon-splelunking gear like swords and bows, The Swords of Ditto will offer up more exotic items including vinyl albums (something by Dire Straits, I would assume), a magic golf club, and a colossal foot from the Heavens. You can also bring a friend along for some co-op play, if you don't want to go alone. The Swords of Ditto is available for pre-purchase for a 20 percent discount off its regular $20 price on Steam, GOG, and Humble.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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