The StarCraft 2 War Chest goes on sale later this week
Each race can be purchased individually, or get all three in a bundle.
Blizzard's new StarCraft 2 War Chest is a "seasonal program that offers StarCraft 2 players access to an array of cool digital content," including skins, decals, sprays, and a digital comic. Access can be purchased on a per-race basis or in a bundle, with new content being made unlockable through three monthly phases that will kick off later this week.
It's ten bucks each for the Terrans, Zerg, or Protoss, or $25 for all three. A unit skin and portrait will be granted immediately after the purchase, while remaining content must be unlocked by playing the game; when the next phase begins, more unlockable content will be be made available. Regardless of which package you opt for, you'll also also be given some swag from Blizzard's other games: A Hearthstone card pack, a Heroes of the Storm loot chest, and an exclusive Tal'Darim pet for Diablo 3.
Unlock progress is shared across all three races and is retroactive as well, so if you've unlocked five Zerg rewards and then purchase the Protoss Chest, five Protoss rewards will unlock immediately. And don't worry too much about missing out on anything: All rewards will be made available for purchase "at full price" sometime after the program ends, so if you don't unlock it, you can always buy it.
Blizzard is earmarking 25 percent of all War Chest sales for StarCraft 2 esports, although it's very vaguely defined: "The first $200,000 will be added to the $500,000 BlizzCon 2017 prize cool," it said, "with any surplus contributing to StarCraft 2 event production."
The first phase of the StarCraft 2 War Chest will begin on July 19, followed by phase two on August 16 and phase three on September 13. The War Chest will only be available for purchase until October 4, and it will go away completely on November 4, which means you've only got until then to unlock everything inside. Full details are up at warchest.starcraft2.com.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.