The spider-squashing, house-demolishing game Kill It With Fire is coming in August
A new, bigger demo will go live on Steam on Friday.
Kill It With Fire is a bonkers first-person game about arachnophobia and proportional response. I took a look at a demo for the game back in April and enjoyed it a lot: It's dumb—really dumb—but demolishing a house to kill a few bugs (who were just minding their own business) is a lot of fun, and kind of cathartic, too.
The game was expected to be out in July when I played the demo, but it's going to be a wee bit later than that. Developer Casey Donnellan announced today that Kill It With Fire will launch on Steam on August 13. He also dropped a new trailer showcasing some over-the-top spider-squishing action ("kill it with fire" is a very on-the-nose title) and said that a new demo is on the way too. The original, available through the Kill It With Fire Steam page, is still playable, but a standalone build called Kill It With Fire: Heatwave will launch on July 17 with updates that will offer more of what the game is all about.
- Adds a new mission where players can explore the kitchen, laundry room, and garage to encounter new spiders, complete new objectives, and find new equipment.
- The first two missions have been re-mixed with content from later in the full game.
- Each mission now features an Arachno-Gauntlet with a unique challenge.
- Cheese Puffs now come in multiple flavors which can transform spiders into new types.
- Exciting new upgrades, including a radar display on the spider tracker!
- New Equipment: energy drink, assault rifle, frying pan, and molotov
- New Spiders: Queen Spider, Jumping Spider, Invisible Spider
- Destructible glass and other objects, updated spider SFX, improved spider climbing, and much much more!
For a closer look at Kill It With Fire and the ins and outs of killing spiders with elephant guns, check out the extended gameplay trailer below.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.