The PS2 successor to Fire Emblem gets a long-awaited fan translation

Fan translations of beloved Japanese games have been landing left and right recently. In early February there was Goemon 3, a classic SNES game. Last week I wrote about Animal Forest e+, a Japanese-only enhanced Animal Crossing, getting close to a finished English patch. And now there's another big one: Berwick Saga, the little-known-in-the-west successor to Fire Emblem.

Long before Keiji Inafune left Capcom to make Mighty No. 9, a blatant Mega Man knock-off, and long before Koji Igarashi left Konami to make Bloodstained, a blatant Castlevania knock-off, there was Shouzou Kaga. In the '90s, Kaga was the lead designer and writer of the Fire Emblem series. He made the first five Fire Emblem games before leaving developer Intelligent Systems to start his own studio where he started working on a game called... Emblem Saga. As you might guess, Nintendo wasn't super happy about that, or Kaga's brazen decision to actually include story references to Fire Emblem and characters from his past games. Fast forward past some legal drama, and it was actually released as TearRing Saga, while the more ambitious sequel, Berwick Saga, came out a few years later. 

So what's the deal with Berwick Saga? If you look at it, the Fire Emblem legacy is immediately obvious. It's a tactical RPG with anime-styled characters, a classical fantasy setting, and little 2D cutscenes for characters duking it out. But there are some key differences, too. That's right: I'm talking about that hex grid, baby!

For 30 years Fire Emblem games have been played on a square grid, but Berwick Saga switched things up with hexes. It also handles getting new characters differently, requiring you to hire mercenaries and then fulfill certain conditions to recruit them permanently. Stats have some significant differences, too. You can read more about it here.

(Image credit: Fan translation by Aethin)

Berwick Saga came out in 2005, around the same time the Fire Emblem games were finally being released in English on the GBA. It looks pretty advanced next to its Fire Emblem contemporaries, even if the graphics are dated today. Sadly it was a flop, and the end of Kaga's development studio.

Since then, Fire Emblem has grown far more popular in the west, so it's really cool to be able to play Berwick Saga today thanks to this fan translation and look back at the alternate path the series could've taken. Used copies of the game are about $20 on Ebay, and PS2 emulator PCSX2 is easy to use and can run old games at far above their native resolution.

If you love tactical RPGs, definitely consider it—and also look at Vestaria Saga, an amateur game that Shouzou Kaga and a group of volunteers made and released for free. It's the only game he's made in the 15 years since Berwick Saga, and the official English translation is on Steam for $20.

That's two not-quite-Fire-Emblems to tide you over until Nintendo makes another one.

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

Latest in Gaming Industry
Yoda Luke and R2 in Lego form.
Lego is going to make its videogames in-house from now on, says it would 'almost rather overinvest'
A masked man with an axe in the woods
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
A computer screen with program code warning of a detected malware script program. 3d illustration
Coder faces 10 years' jailtime for creating a 'kill switch' that screwed-up his employers' systems when he was laid off
Atomfall screenshot
Rebellion CEO puts the studio's recent avoidance of layoffs down to control of scope and cost: 'Sometimes we say, guys, this game's too big'
Judge Dredd promotional image in Warzone
Half-a-dozen 2000AD games were in the works before fizzling out: 'The games you get to see are a tiny representative of the number that get started—sadly'
sniper elite 5 cover
Sniper Elite CEO reckons Swen Vincke is right to snarl at short-sighted publishers: 'You could argue that their business at senior level isn't making games… their business is managing their shareholders' perceptions'
Latest in Features
Honey B Lovely
The state of Final Fantasy 14 in 2025: It's in a weird spot, huh?
Monster Hunter Wilds palico
One of the biggest victories of Monster Hunter Wilds' streamlining is I don't have to deal with those awful gimmick fights anymore
A vampire with a dark castle and swarms of bats in the background.
We need to decide on a genre name for Vampire Survivors-like games before a really terrible one sticks
Olivia, Alma and a palico
I wish Monster Hunter Wilds wasn't so afraid of letting me play Monster Hunter
SteelSeries QcK Performance mouse pads overlapping on a desk
The SteelSeries QcK Performance series has reignited my excitement over the simple pleasure of a quality mouse pad… and trying to click skulls with pinpoint accuracy
OneXPlayer 2 pro on a table
I never thought a handheld PC bloated with Windows could replace my Steam Deck, but after gaming on an old OneXPlayer 2 Pro I can see now I judged it too harshly