The Pillars of Eternity 'making of' documentary is now free for everyone
Got an hour and a half to spare?
The Road to Eternity is a feature-length documentary detailing the making of Obsidian's fantasy RPG Pillars of Eternity. It was initially offered as a reward to backers of the Pillars Kickstarter, and then, at the end of 2015, released for sale (for $1) on Vimeo. But now you don't even have to pay that, because the whole thing is up—and free—on Obsidian's YouTube channel.
The documentary, featuring Obsidian mainguys Feargus Urquhart, Adam Brennecke, and Josh Sawyer, starts off on a bit of a bleak note, after a canceled project forced layoffs and even consideration of the studio's outright closure. Obviously, that didn't happen: Pillars of Eternity was a hit, and Obsidian's future looks to be secure. In fact, it's recently been teasing a mysterious new project that will be unveiled to the public tomorrow. What could it possible be!
Tomorrow.10:00AM PST.Return.https://t.co/UasrXtrEf4 pic.twitter.com/Z0glaadkG6January 25, 2017
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
Microsoft's Phil Spencer denies Avowed was delayed because it's janky: 'We didn’t move it because Obsidian needed the time. They’ll use the time'
Bioware's art lead shared some off-the-wall rejected concepts for Dragon Age: Inquisition's multiplayer characters, including the return of a controversial companion we never saw again