The original Titanfall makes a surprise appearance on Steam

Titanfall
(Image credit: Electronic Arts)

I've always thought that "prepare for titanfall" was a very silly line of dialog—a faux-jargon contrivance thrown together after someone came up with a cool name for a videogame and needed to justify with some turn-of-phrase lore. There's no denying that the Titanfall games are excellent, though: We gave the first an 86/100 review, calling it "the most exciting multiplayer shooter in recent years," and Titanfall 2 fared even better: "A brilliant singleplayer campaign married to inventive, skill-intensive multiplayer."

One knock against Titanfall, at least in the eyes of some, is that it wasn't released on Steam. This was back in 2014, when Electronic Arts was leaning heavily into its Origin service: If you wanted to play its games on PC, you had to do it through Origin. Which was fine, really, but as you can see in this old NeoGAF thread (2014, remember), the "No Steam, no sale" sentiment continued to run strong.

Electronic Arts has changed tack since then, however, and over the past year has finally begun returning its games and its services to Steam. As of today, the original Titanfall is among them: The Titanfall Deluxe Edition, which includes the base game and the Expedition, Frontier's Edge, and IMC Rising DLC packs, is currently available for $10—60 percent off the regular price—until November 25.

Bear in mind that Titanfall is strictly a multiplayer shooter, so how much there is to do will depend on how many other people are in the game, and given its age, there might not be very many. (It's a bit too new to Steam for player counts to register.) If you're looking for something a little more singleplayer oriented, Titanfall 2—which really is great—is also on sale.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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