The official Mass Effect Deck is coming to Cards Against Humanity
"Space racism."
"Nothing is sacred," BioWare said on Twitter earlier today, and in that spirit it has teamed up with Cards Against Humanity to announce the official Mass Effect Pack, a collection of 14 brand-new cards based on the "valuable intellectual property" known as Mass Effect.
"We thought if we wrote a pack with BioWare, they would let us play the new Mass Effect game early," the CAH team wrote. "That did not happen, but here we are anyway."
The pack costs $1, plus shipping if you live outside of the US ($2 to Canada), and it's pretty hard to go wrong at that price. Do note, however, that while the announcement states that 14 cards are in the pack, it also notes that "missing cards to be sold later as DLC." Probably nothing to worry about.
Nothing is sacred. Introducing https://t.co/bKH2t7piI6 with @CAH. pic.twitter.com/C7R7rrf0d5February 22, 2017
The Cards Against Humanity Twitter feed provides a tiny glimpse of what this remarkable example of brand synergy has in store, including "Space racism" and "Totally fuckable aliens." That also happens to be the URL of the Cards Against Humanity Mass Effect Pack website (seriously, totallyfuckablealiens.com) which is adorned with an image of Shepard and Garrus sucking face, Thane chucking his cookies against a wall, and Jimmy Vega passed out and drooling on himself under a coffee table: A slightly different take on the Mass Effect 3: Citadel DLC, you might say.
The FAQ states that you probably shouldn't order the pack if you haven't played Mass Effect, it's not a limited edition (but it will only be on sale until stock runs out), and if you want to complain about the ending of Mass Effect 3 you can drop them a line at EntitledWhining@cardsagainsthumanity.com.
Nothing sacred, indeed.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.