The new Elite Dangerous update makes exploration more fun

Today marks the release of Beyond: Chapter Four, the latest free update for Elite Dangerous. There’s a lot in it, from massive quality of life improvements to minor bug fixes. But the most exciting thing, for me anyway, is a complete overhaul of how exploration works in the game.

I don’t play Elite to shoot other ships: I play it to fly around looking at stars and planets and enjoying the austere sci-fi atmosphere. But I always found the actual systems attached to this aspect of the game boring after a while. Exploring just wasn’t rewarding or engaging enough for me to put any serious time into it. But that’s all changed with the introduction of a new scanner.

When you jump into a fresh, unexplored system, you can switch to a new FSS, or Full Spectral System, mode. Here you can release an energy pulse (or a honk as Elite veterans often refer to it) by holding down the assigned key, which populates a ‘filtered spectral analysis’ chart at the bottom of the screen with readings representing objects of interest in the system.

You can decide immediately, at the point of entry, if it's worth investigating something

These readings won’t look like much at first, but the idea is that the more you use the new FSS scanner, the better you’ll get at recognising the things they represent at a glance. A reading with high, sharp peaks, for example, means there’s probably something large such as a gas giant in that part of the system. And other objects—be they metal-rich planets, Earth-like worlds, asteroid belts, or icy bodies—have learnable patterns.

But if you want more detailed information, you can ‘tune’ the spectral analysis chart, just like you’d tune an old radio, to find out more about an object. Drag the dial over one of the spectral analysis readings and you can zoom in. Sometimes it’ll be a single body, other times a collection of them: a gas giant orbited by a bunch of small moons, perhaps.

This brings up a list of stats for the object such as its mass and atmosphere, to more useful information: resources you can harvest, say, or locations you can visit. And when you confirm the location of a planet or whatever it is, the reading on the spectral analysis chart will change to show that you’ve discovered it, slowly building up a clear, visual map of the system.

This whole system is a massive time saver, because before you’ve even flown anywhere in a system, you can find out what planets and other bodies there are, what they have to offer, and whether there are resources such as geological sites to discover. You can decide immediately, at the point of entry, whether it’s worth your time investigating something or not.

There’s another layer of exploration too, courtesy of the new DSS, or Detailed Surface Scanner. Similar to Mass Effect 2’s weirdly addictive probing minigame, but much deeper and more involved, this lets you launch probes at a body discovered via the FSS to create a detailed image of its surface. You don’t even have to fly around a planet to get to other side: you can use its own gravity to slingshot probes around it, which is really satisfying to watch. 

There’s a skill element here too. Probes are infinite, so you can fling dozens of them at a planet and wait for the mapping percentage to tick up to 100%. Or you can try and hit an efficiency target set by the game—say, mapping a moon with just six probes—for a credit bonus. All of these layers combine to make exploration much more engaging and rewarding, and something I’ll be dedicating a lot more time to than I ever did before.

This update also comes with a new ship, the Mamba. Based on a classic ship from the original Elite, this nippy combat craft can reach a boost speed of 435 m/s and is perfect for hit-and-run bounty hunting. The design of the ship is slightly reminiscent of an old sports car, which is no accident: art director Chris Gregory used a photo of a vintage racing Ferrari as a starting point. If you want to know more about how Frontier conceives and designs its ships, here’s a feature I wrote earlier this year about the process.

For an exhaustive rundown of everything Beyond: Chapter Four brings to Elite Dangerous, check out the official patch notes. I must admit, I’m something of a lapsed Elite player, but I think this update is the one that’s going to drag me back into my old Cobra’s dusty cockpit. If only because it’ll give me something more interesting and enjoyable to do when I’m out there in the darkest depths of space taking screenshots of my ship in front of things.

Andy Kelly

If it’s set in space, Andy will probably write about it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story.

Latest in Sim
Dwarf Fortress adventure mode art
After 23 years of making Dwarf Fortress, even its creator is still 'terrified' of drowning all his dwarves with aquifers: 'Part of the problem is we are just not good at videogames'
Tarn Adams, who cofounded Bay 12 Games with his brother Zach, talks about their single-player simulation game "Dwarf Fortress" during an interview at their home office in Poulsbo, Washington, west of Seattle, on December 9, 2022. - A cult favorite among indie game fans, "Dwarf Fortress" has been available for purchase on the Steam online store since December 6, a first for this title that has been distributed for free since its debut in 2006. The real-time management game, set in a medieval-fantasy world and involving overseeing a group of dwarves seeking to build a mighty fortress, has climbed to the fourth best-selling weekly title on Steam. (Photo by Jason Redmond / AFP) (Photo by JASON REDMOND/AFP via Getty Images)
Dwarf Fortress' creator is so tired of hearing about AI: 'Press a button and it writes a really sh*tty, wrong essay about something—and they still take your job'
Decorations in TCG Card Shop Simulator
TCG Card Shop Simulator finally adds the ability to decorate our stores, and suddenly all my profits are being spent on adorable Pigni posters
A person on a snowmobile riding a track in the forest in game Sledders.
Powder enthusiasts seem pretty pleased with new physics-based realistic snowmobile sim Sledders
Dean Hall at GDC 2025.
Outer space inspired DayZ's Dean Hall to become a modder and game developer, and now he's making a Kerbal successor called Kitten Space Agency
Bannerlord naval expansion reveal
Mount & Blade 2: Bannerlord is heading to the ocean with a Viking-themed naval expansion this summer
Latest in Features
Ghoul in sunglasses
I'm convinced being a ghoul in Fallout 76 is the best way to vibe in West Virginia, thanks to these powerful perk cards and my new true love: Radiation
Steel Hunters hands-on
Steel Hunters is like a more tactical Titanfall, but as an extraction shooter it's undermined by boring loot
A close-up photo of an Nvidia RTX 4070, with its heatsink removed, showing the AD104 GPU die and the surrounding Micron GDDR6X VRAM chips
With Nvidia Ace taking up 1 GB of VRAM in Inzoi, Team Green will need to up its memory game if AI NPCs take off in PC gaming
While Waiting
While Waiting is a game all about chugging through life's most mundane tasks with a heaping side order of whimsy
Phyre
Playing a few hours of Vampire: The Masquerade – Bloodlines 2 has put a lot of my worries to rest
A snakewoman holding a sickle
Magic: The Gathering's Tarkir: Dragonstorm set isn't just about dragons