The Microsoft Flight Simulator series has had quite the glow up

Microsoft Flight Simulator will let us hop into the cockpit and soar across the world next week. It was only announced last year, so it's not been a long wait, but every extremely pretty screenshot and clip has made it agonising all the same. And there's still time for one more: a visual history of the series. 

Microsoft Flight Simulator is quite a bit older than most people writing about games today, including myself, and first appeared way back in 1982. Back then, it was a bunch of white lines that, if you squinted, kinda gave the impression that maybe you were flying a plane. Only a couple of years later, however, it leaped forward into the wonderful world of colour. Blue skies! Multicoloured dials! What a thrill! 

To be honest, a lot of these clips have left me astounded that it looked as good as it did back then, but the latest instalment still makes them all look like hideous monsters in comparison. I mean, just look at these planes and airports. And the storms! My goodness. Even the clouds look incredible. 

Keep an eye out for our review soon, but in the meantime check out Andy Kelly's Microsoft Flight Simulator impressions from a week of flying around.

"Calling things 'next-gen' has become increasingly meaningless, but Microsoft Flight Simulator probably deserves it," he said. "It's the first time in years a game's technology has truly, properly wowed me. It feels like the future. And it's exciting to think that this is just the first step in a ten year (at least) dev process."

You can grab it now ahead of launch, but at £60/$60 it's quite steep compared to other PC sims—thankfully you can also get it for around £4 a month (or less if you're a new customer) if you sign up for Xbox Game Pass

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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