The Epic Games Store's equivalent to Steam Direct is in beta

Epic Games logo behind the Epic Games Store
(Image credit: SOPA Images / Contributor)

Epic Games is now testing a system that will make it easier for developers to self-publish on the Epic Games Store. For users, the new tools mean that the store's library will "grow faster than ever before," the company says.

Right now, getting a game approved and published on the Epic Game Store requires working directly with Epic at every step of the process. The company plans for the new self-publishing tools to streamline the process, allowing developers to "set up their own product pages, achievements, pricing, offers, and upload builds and updates" on the store.

The system is similar to Steam Direct, which allows any developer to submit their game to Steam and publish it on the platform for a fee. For Steam, self-publishing vastly increased the number of games that released on the platform, but was also criticised by users for the loss of quality control, which resulted in an influx of shovelware. Valve's response hasn't been to create a stricter approval process, but to iterate on the filtering tools and algorithms that determine which games users see first on the Steam storefront. 

Epic says its tools will similarly result in "less dependence" on the Epic Games Store team, though it's unclear whether that means games will still be individually reviewed in detail before they're allowed to go live. The blog post also does not explicitly state whether or not there will be fee for game submission. Steam charges $100. We asked Epic about these details, but the company declined to comment for now.

Epic says its main requirements for publication are for games to successfully launch, run, and also be consistent with the description on the game's page. Multiplayer games also need to fully support crossplay across all PC storefronts.

There's also a list of prohibited content which includes anything "hateful or discriminatory," pornography, illegal material, and things like scams and malware masquerading as games. Steam has similar rules, except that Steam does allow pornographic games so long as they don't depict real people (a distinction that has caused some confusion and controversy in the past). 

What Steam doesn't generally do is reject games on the basis of quality or taste, except in extreme cases (it removed a game that simulated school shootings, for example). What sort of judgment calls Epic will or won't make is yet to be seen, although back when the Epic Games Store launched, CEO Tim Sweeney said that it won't accept "crappy" games.

Epic's self-publishing system is being introduced in closed beta right now to "stress test the toolset and improve it with developers' feedback while increasing the number of games and apps on the Epic Games Store." Anyone looking to participate can fill in a form to be considered.

The new system should be good news for the growing number of developers who are choosing to self-publish their games and might not have the means to get an Epic Store rep on the phone. Death Trash developer Stephan Hövelbrinks revealed on Twitter that the self-published game has managed to recoup its development costs in two weeks. Meanwhile, Outriders developer People Can Fly has been having issues with publisher Square Enix, citing it as a reason for choosing to self-publish an upcoming, currently unannounced game.

In tangentially related Epic news, indie developer Innersloth expressed disappointment with the company earlier this week for perhaps taking a few too many cues from Among Us for Fortnite's newest game mode, Fortnite Impostors.

Mollie Taylor
Features Producer

Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.  

Read more
Epic Games logo behind the Epic Games Store
Epic gave away nearly 600 million games in 2024, and it's 'not slowing down' for 2025
An image of Bellanoir, a new raid boss in Palworld, standing intimidatingly in front of a swarm of meteors.
Swamped with 1,500+ LinkedIn invitations in 24 hours, the manager at Palworld's new publishing arm 'underestimated how much interest there would be'
Tim Sweeney, CEO of Epic Games, looks at the camera.
Tim Sweeney says Epic is losing billions fighting Apple and Google because it can afford to, jokes that 'we might run into serious financial problems after a couple more decades'
An edited Microsoft/Steam logo, illustrating the potential future integration Microsoft has for an Xbox app.
Microsoft crawls back to Steam ahead of schedule by leaking a screenshot of an app where you can launch Steam games through Xbox
Palworld
Palworld developer 'blown away' by the response to its new publishing arm, which has received 150 game pitches just one week after opening
TF2 Heavy giving the Bret Rambo thumbs up
Steam now warns you if that early access game you're eyeing up has been abandoned by its devs
Latest in Gaming Industry
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
Monster Hunter Wilds' stockpile master studying a manifest
As layoffs and studio closures continue to deathroll the western AAA industry, analyst points out 5 of 8 major Japanese companies hit all-time share prices this year
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
Typing on internet search toolbar: What am I doing?
How a Microsoft exec managed to pitch Microsoft Word through the genius tactic of being able to actually use it in a 'type-off' demanded by clients: 'I was the only one who'd actually been a secretary'
Half-Life wallpaper - Gordon Freeman
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box
Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway