The Descendant is a sci-fi adventure set after the end of the world
The Descendant does not start off on a happy note: After climate change wrecks the planet, humanity nukes itself into a state of near-extinction. A few thousand “descendants of humanity” are selected for cryogenic suspension in underground bunkers called Arks, where it's hoped they'll survive the devastation and eventually emerge, to begin the process of rebuilding civilization. And centuries later, they do. All except the people in Ark-01.
The Steam description promises The Descendant will offer “investigative gameplay, challenging puzzles, tense action sequences, [and] meaningful and difficult choices with branching dialogue,” each of which can influence the ultimate fate of humanity. “Every action and choice you make directly impacts who lives and who dies, leaving the fate of Ark-01, and mankind itself, in your hands,” it says. “Will you save mankind? Or doom us all?”
The game will actually take place along two separate timelines: In the past, as a janitor named Mia, who must work to keep the Ark-01 descendants alive while the facility falls apart around her (echoes of Fallout vaults, perhaps?), and in the present, as an investigator trying to rescue potential survivors trapped inside, “all while discovering a far greater conspiracy buried within the underground Ark complex.”
It sounds very much like a game in the style of Telltale, but it's actually being developed by Gaming Corps AB. I'm not familiar with its work (maybe because this appears to be its only game) and I have no idea if it will be able to pull off such an ambitious-sounding project, but the setup is intriguing enough that it's definitely worth watching. More information about The Descendant can be found at descendantgame.com, and if you'd like to dig deeper into the fiction, there's a “Janitor Program Aptitude Test”—actually a simple, retro-flavored point-and-click adventure—at the more meta Descendant Inc. website. The first episode is set to come out on March 24.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.