The Dead Linger, then eat you in this indie survival horror game

The Dead Linger

DayZ underscores the danger humanity presents in a zombie apocalypse, but Sandswept Studio's The Dead Linger wants to remind everyone that walking corpses are still Very Scary Things. Where and how you bump into the undead plays an important role in tossing a little panic into your adventures, and the game's most recent major update for its alpha testers includes a perfect venue for thrillseeking survivalists: the claustrophobia-causing cell rows of a pitch-black prison.

"The zombie genre has died," Sandswept states on its official website . "We're bringing it back from the dead." The supposed revival involves closely following DayZ's formula of an expansive open world populated with items, structures, zombies, and other players. As in similar post-apocalyptic games, banding together is a necessity for staying alive, though it looks like Linger's emphasis rests with eluding and plowing through undead instead of avoiding cutthroat bandits a la DayZ.

A glimpse at Linger's wiki shows a number of ambitious features in the works: procedurally generated maps stretching up to a whopping 64,000 square kilometers (DayZ's Chernarus is 265 square kilometers), driveable vehicles, a crafting system, and barricades. Sandswept doesn't yet have a solid roadmap for rolling out the rest of its plans, but it should definitely have a solid grasp of the pitfalls associated with over-committing .

You can access The Dead Linger's alpha by pre-ordering the game for $20 on Sandswept's website .

Omri Petitte

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?

Latest in Survival & Crafting
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
An April Fool's Day Palworld game concept about dating Pals
From Palworld movies to Palworld TV shows: 'Everyone under the sun pitched us every idea you can imagine,' says Pocketpair's communications director
Pacific Drive Endless Expeditions spring 2025 update trailer still - a sexy, tricked-out 1980s station wagon being blasted with magic healing electricity
Pacific Drive developers change their mind: A year after refusing to give it mid-run saves, it's getting mid-run saves
minecraft diamond level sword
Minecraft's never going free-to-play because as it stands it's 'the best deal in the world'
New shaders in Minecraft following Minecraft Live 2025
In the year of our lord 2025, Mojang is finally adding shaders to Minecraft, making reflective lighting and water effects more accessible for all
A dried ghast, a ghastling, and a friendly ghast all smiling
The latest Minecraft Live uncovered the tragic truth of the Nether's most bothersome mob, which has unlocked new levels of guilt
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again