The case against random hero selection in ranked Dota 2

Rubick Augur

Three Lane Highway

Every week, Chris documents his complex ongoing relationship with Dota 2, Smite, and wizards in general. The art above comes from the Garb of the Cunning Augur set for Rubick by Es'Kophan.

The most significant difference between the majority of Dota 2's traditional game modes lies in the way you pick your character. Drafting is an essential part of the game, and opting in to different methods of drafting is a way of determining what kind of experience you want to have. I've written before about there being different Dotas for different players, and this is the most obvious way this manifests. If you play a lot of Single or Random Draft then your experience is fundamentally different to somebody who plays a lot of Captain's Mode—and so on.

Over time, Valve and Icefrog have made multiple tweaks to the way that All Pick works. They've adjusted the amount of time for picks and the amount of gold you lose if you fail to choose. When 6.82 launched last September, Valve acknowledged that ranked All Pick should work differently to unranked: they added a 'strategy period' to the beginning, enforced an alternating pick system, and increased the punishment for idling. Since then, the two variants of All Pick have amounted to (very subtly) different game modes.

I'd argue that these changes didn't go quite far enough. I've been playing a bunch of solo ranked again recently, and I'm struggling to come up with a reason why players should have the option to random their hero.

It's a fine idea in principle, and it works in regular All Pick (and in team ranked, for that matter—what I have to say really applies to solo games.) Randoming is a form of gambling that adds a degree of luck and chance to the drafting process—it can go well or disastrously and responding to your fortunes one way or another is an interesting strategic challenge.

This is fine if everybody involved agrees to it, but I don't think I've ever seen somebody say 'do you guys mind if I random' in solo ranked. Ever. It doesn't happen—what does happen is that someone loads in, immediately randoms, and then the five strangers they're matched with try to work around it. Or they don't try to work around it, and you end up with double mids or no support or no carries and the next forty minutes becomes an exercise in defying the mathematical likelihood that the game was lost before you started.

There's a lot of ways that solo players can make selfish decisions in the draft that screw their teammates—locking mid without any discussion, and so on. That stuff's unavoidable. In those cases, however, it usually stems from a player wanting to do something that will ultimately favour them in the match. Maybe they're insta-picking Queen of Pain because they're great with her. Even if they're wrong, the decision comes from a position of 'I want to win this game' and that's ultimately positive.

Randoming exposes players to huge risk—that they'll get a terrible hero, or a hero that they're terrible with, or a hero that requires somebody else to pick something to accompany it that they might not be happy to play (random Io being a good example of this.) Randoming doesn't express the desire to win the game—it expresses the desire to leave it substantially up to chance.

This is really bad for a competitive team game. The last thing Dota 2 needs is a 'screw everybody else on my team' button, and often that's what the random option amounts to. It's different in a one vs. one game—StarCraft comes to mind—because the time and energy that the player is gambling with is there own. Being able to random in solo ranked amounts to gambling with four other people's time too. I'd argue that Valve should do everything they can to reduce the amount that individual players can ruin games for other people. With this in mind, I don't think the random option has a place in solo ranked games.

To read more Three Lane Highway, click here.

Chris Thursten

Joining in 2011, Chris made his start with PC Gamer turning beautiful trees into magazines, first as a writer and later as deputy editor. Once PCG's reluctant MMO champion , his discovery of Dota 2 in 2012 led him to much darker, stranger places. In 2015, Chris became the editor of PC Gamer Pro, overseeing our online coverage of competitive gaming and esports. He left in 2017, and can be now found making games and recording the Crate & Crowbar podcast.

Latest in MOBA
League of Legends promo image - huge dude in a huge suit of armor holding a huge axe
Riot walks back unpopular League of Legends changes: Hextech Chests are coming back, and the Blue Essence cost for new champions will be cut in half
A triptych of views from Deadlock's improved map, showing a suspension bridge backlit by a setting sun, a triumphal arch with buildings in the background, and a leafy park overlooked by distant skyscrapers.
Deadlock gets a massive map overhaul that shrinks its map from four lanes to three: 'This has a large range of accompanying map-wide changes'
Three monsters holding clubs in Dota 2.
As a lapsed 4,500 hour veteran of Dota 2, the big new Wandering Waters update has lured me back—but despite the changes, the game still feels stuck in its ways
Sahn-Uzal Mordekaiser revealed in silhouette against a white moon and a blood-red sky.
League of Legends is getting a hotly anticipated skin for its lich necromancer Mordekaiser, but fans' joy has been 'obliterated' because it's 'stuck in a $200 fomo gacha store'
Smite 2 art
Hi-Rez will only be giving 'minor updates' to Smite and Paladins now it's laying off around 70 employees, but don't worry, Smite 2 is the 'primary focus of the newly streamlined operations'
LoL summoner art
It's high time League of Legends got full voice chat
Latest in Features
Marvel Rivals characters - Hulk with his hands out as if he's grabbing the camera.
Marvel Rivals' growing roster of heroes scares me, but the game's director seems sure that all is under control: 'Everything is progressing smoothly'
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
Gallica and the protagonist from Metaphor: ReFantazio.
The best deals in the 2025 Steam Spring Sale
Hands pushing poker chips on a table
Winning $2.6 billion in this poker videogame has completely ruined fake poker for me
Screenshots from Half-Life 2 RTX, showing the various new effects delivered by full ray tracing and enhanced assets.
I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more
AMD Radeon Sapphire Pure RX 9070 XT graphics card for PC gaming in white colourway
Ranking AMD Radeon RX 9070 XT graphics cards by their visual design, cuz, you know, I can't buy one for MSRP so have to kill my time somehow