Give the games industry your ten commandments
In the March issue of PC Gamer UK, out today , I set out our ten commandments for game developers to live by: banning the things we hate in games, enforcing the things we need to have fun. Banned: long, text-driven tutorials. Enforced: PC-specific interface and controls. Now that it's been printed in a magazine, it is legally binding and all developers must comply.
If you could force all game designers to obey ten simple rules, what would they be? We're looking for rules that would truly make games better, and preferably ones that are viable. "Thou shalt make your game free" might be nice at first, but we'd lose some great developers before long. Let us know in the comments, and grab the mag to see why we chose ours.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it

Amazon thought it could compete with Steam because it was so much larger than Valve, but Prime Gaming's former VP admits that 'gamers already had the solution to their problems'